DBD-Toolbox › Builds › Vault Master
Vault Master
A strong (meta) Dead by Daylight build for survivors · playstyle: Chase · synergy score 65/100 · patch 10.2.2b
Perks
Finesse – The threat of danger can motivate any creature to strengthen its resolve. Whenever you are healthy, Finesse activates: • Increases your Vaulting speed for a Fast Vault by +20%. Finesse has a…
Lithe – Whenever you perform a Rushed Vault action, Lithe triggers its effect: • Grants a +50% Haste Status Effect for 3 seconds. Lithe cannot be used while Exhausted. Lithe causes the Exhausted Status…
Windows of Opportunity – Unlocks potential in your Aura-reading ability. • The Auras of Windows are revealed to you within 24 metres. • You vault Windows +10% faster. Windows of Opportunity goes on a 40/35/30 seconds…
Resilience – Whenever you are in the Injured State, Resilience activates: • Increases the Action speeds for the following interactions by 7/8/9%: • Blessing or Cleansing Totems. • Healing yourself or other…
Item & add-ons
Emergency Med-Kit – A sturdy and well organised Med-Kit equipped with top condition emergency supplies. Can be used to heal other Survivors: • Increased Altruistic Healing speed…
Gauze Roll – A sterile gauze used for a variety of wounds. Part of a total wound care system. • Increases the available Healing Charges by +10 Charges.
Rubber Gloves – Disposable medical gloves to avoid cross-contamination. • Increases the Great Success zone of Healing Skill Checks by +10%.
Why it works
Finesse speeds up fast vaults, Lithe gives speed after one, and Windows shows where to vault next.
How to play
Stay healthy for Finesse and chain window loops.
How this score is made
Score 65/100 = rules 67 − 2 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.
| Part | Points | What it measures |
|---|---|---|
| Synergy | 17 / 50 | Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50. |
| Balance | 50 / 50 | Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot. |
| Conflicts | 0 | Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6). |
| Community stats | -2 | NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported. |
NightLight numbers per perk
Escape rate of each perk vs the average survivor perk (36%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.
| Perk | Escape rate | vs avg | Games | Strength |
|---|---|---|---|---|
| Finesse | 34.5% | -1.5 | 4,028 | -1.4 |
| Lithe | 35.8% | -0.2 | 9,435 | -0.2 |
| Windows of Opportunity | 32.6% | -3.4 | 2,828 | -3.1 |
| Resilience | 37.0% | +1.0 | 8,837 | +1.0 |
Rating details
- ✓ Windows shows the vaults where Lithe gives you speed.
- ✗ Community stats: these perks win less often than average on NightLight (-2).