DBD-Toolbox › Builds › Urban Legend
Urban Legend
A fun Dead by Daylight build for survivors · playstyle: Stealth · synergy score 41/100 · patch 10.2.2b
Perks
Urban Evasion – You benefit from the following permanent effect: • Increases your Movement speed while crouched by 90/95/100%.
Iron Will – While injured, you benefit from the following effects: • Reduces the volume of Grunts of Pain by 80/90/100%. Iron Will cannot be used while Exhausted, but does not cause the Status Effect.
Calm Spirit – You experience the following effects during a Trial: • Nearby Crows no longer fly off and alert others to your presence, unless you come within touching distance. • Suppresses the urge to scream…
Spine Chill – An unnatural tingle warns you of impending doom. Whenever the Killer is within 40 metres of your location and is looking at you, Spine Chill activates: • You are notified. • You cannot scream for 12…
Item & add-ons
Vigo's Fog Vial – Start the Trial with 4 Charges. Press the Use Item button to release a concentrated Fog Cloud: • Expands to a maximum size of 8 metres over 1.2 seconds. •…
Mushroom Formula – Modifies the Fog Vial with the following effect: • Increases the maximum size of the Fog Cloud by +2 metres.
Volcanic Stone – Modifies the Fog Vial with the following effect: • Reduces the Recharge time of the Fog Cloud by -5 seconds.
Why it works
A quiet build: no grunts, no crows, fast crouching and an early warning.
How to play
Crouch away when Spine Chill lights up.
How this score is made
Score 41/100 = rules 44 − 3 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.
| Part | Points | What it measures |
|---|---|---|
| Synergy | 4 / 50 | Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50. |
| Balance | 40 / 50 | Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot. |
| Conflicts | 0 | Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6). |
| Community stats | -3 | NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported. |
NightLight numbers per perk
Escape rate of each perk vs the average survivor perk (36%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.
| Perk | Escape rate | vs avg | Games | Strength |
|---|---|---|---|---|
| Urban Evasion | 35.1% | -0.9 | 670 | -0.6 |
| Iron Will | 34.9% | -1.1 | 3,593 | -1.0 |
| Calm Spirit | 34.4% | -1.6 | 506 | -1.0 |
| Spine Chill | 32.2% | -3.8 | 808 | -2.8 |
Rating details
- ✗ Nothing that helps the team (info, gens or saves).
- ✗ Community stats: these perks win less often than average on NightLight (-3).