DBD-Toolbox › Builds › Totem Hunter
Totem Hunter
A fun Dead by Daylight build for survivors · playstyle: Totems · synergy score 32/100 · patch 10.2.2b
Perks
Small Game – • You see auras of Totems within 10/11/12 metres.
Counterforce – You benefit from the following permanent effect: • Increases the default value of your Cleansing speed to 125%. Whenever you cleanse a Totem, Counterforce triggers the following effects: • Increases…
Inner Strength – After cleansing a Totem of any kind, Inner Strength activates. While active, hiding inside a Locker for 10/9/8 seconds triggers the following effect: • Heals you to the next Health State. Inner…
Detective's Hunch – Unlocks potential in your Aura-reading ability. Whenever a Generator is completed, Detective's Hunch triggers its effect: • The Auras of the following objects within 32/48/64 metres of your location…
Item & add-ons
Annotated Map – Start the Trial with 6 Charges. Press the Use Item button to channel the Annotated Map: • The Auras of Pallets and Windows within 40 metres of your location…
Glowing Ink – Modifies the Map with the following effect: • Increases the duration it reveals Auras for by +2 seconds.
Gnarled Compass – Modifies the Map with the following effect: • Increases its Charges by +2.
Why it works
Find and cleanse every totem fast: no hexes, and Inner Strength heals you in lockers.
How to play
Cleanse totems early in the match.
How this score is made
Score 32/100 = rules 34 − 2 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.
| Part | Points | What it measures |
|---|---|---|
| Synergy | 4 / 50 | Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50. |
| Balance | 30 / 50 | Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot. |
| Conflicts | 0 | Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6). |
| Community stats | -2 | NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported. |
NightLight numbers per perk
Escape rate of each perk vs the average survivor perk (36%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.
| Perk | Escape rate | vs avg | Games | Strength |
|---|---|---|---|---|
| Small Game | 32.4% | -3.6 | 401 | -2.1 |
| Counterforce | 36.2% | +0.2 | 218 | +0.1 |
| Inner Strength | 34.8% | -1.2 | 894 | -0.9 |
| Detective's Hunch | 37.2% | +1.2 | 94 | not counted |
Rating details
- ✗ No chase or second-chance perk: you can go down quickly when found.
- ✗ Community stats: these perks win less often than average on NightLight (-2).
- ✗ Too few games on NightLight to judge: Detective's Hunch.