DBD-Toolbox › Builds › Team Anchor
Team Anchor
A strong (meta) Dead by Daylight build for survivors · playstyle: Altruism, Aura reading · synergy score 73/100 · patch 10.2.2b
Perks
Kindred – Unlocks potential in your Aura-reading ability. Whenever any Survivor is hooked, Kindred activates and applies the following effects: • The Aura of the Killer is revealed to all Survivors whenever…
Borrowed Time – Whenever you unhook another Survivor, they benefit from the following effects: • Extends the duration of the Endurance Status Effect by 6/8/10 seconds to 16/18/20 seconds. • Endurance is cancelled…
Reassurance – While within 6 metres of a hooked Survivor, press the Active Ability button to trigger the following effects for 20/25/30 seconds: • Pauses the Sacrifice Process. • This also pauses the Struggle…
Deliverance – After safely unhooking another Survivor, Deliverance activates: • Grants the ability to perform a successful Self-Unhook at any point during the first Hook Stage. • Causes the Broken Status Effect…
Item & add-ons
Ranger Med-Kit – A large metal box containing medical supplies aimed at emergency rescues in hard to reach, often isolated locations. Can be used to heal other Survivors: •…
Gauze Roll – A sterile gauze used for a variety of wounds. Part of a total wound care system. • Increases the available Healing Charges by +10 Charges.
Abdominal Dressing – A highly absorbent pad that prevents bodily fluid leakage when applied to large abdominal wounds. • Increases the Healing speed of Med-Kits by +15%.
Why it works
Kindred shows everyone (and the killer near the hook) when someone is hooked, so the right person goes for the save. Borrowed Time protects the person you unhook. Reassurance buys time on a hook when you cannot reach it yet, and Deliverance lets you unhook yourself after you made a safe save.
How to play
You are the one who does the saves. Make your first unhook early to unlock Deliverance. Use Reassurance when the killer is camping, so you do not have to walk into a trade.
How this score is made
Score 73/100 = rules 71 + 2 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.
| Part | Points | What it measures |
|---|---|---|
| Synergy | 21 / 50 | Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50. |
| Balance | 50 / 50 | Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot. |
| Conflicts | 0 | Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6). |
| Community stats | +2 | NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported. |
NightLight numbers per perk
Escape rate of each perk vs the average survivor perk (36%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.
| Perk | Escape rate | vs avg | Games | Strength |
|---|---|---|---|---|
| Kindred | 36.5% | +0.5 | 2,170 | +0.4 |
| Borrowed Time | 36.6% | +0.6 | 257 | +0.3 |
| Reassurance | 42.9% | +6.9 | 336 | +3.6 |
| Deliverance | 34.6% | -1.4 | 808 | -1.0 |
Rating details
- ✓ Kindred shows the hook so you know when to use Reassurance.
- ✓ Community stats: these perks win more often than average on NightLight (+2).
- ✓ Reassurance has a high escape rate on NightLight (42.9% vs 36.0% average).