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Team Anchor

A strong (meta) Dead by Daylight build for survivors · playstyle: Altruism, Aura reading · synergy score 73/100 · patch 10.2.2b

Perks

Item & add-ons

Why it works

Kindred shows everyone (and the killer near the hook) when someone is hooked, so the right person goes for the save. Borrowed Time protects the person you unhook. Reassurance buys time on a hook when you cannot reach it yet, and Deliverance lets you unhook yourself after you made a safe save.

How to play

You are the one who does the saves. Make your first unhook early to unlock Deliverance. Use Reassurance when the killer is camping, so you do not have to walk into a trade.

How this score is made

Score 73/100 = rules 71 + 2 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.

PartPointsWhat it measures
Synergy21 / 50Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50.
Balance50 / 50Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot.
Conflicts0Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6).
Community stats+2NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported.

NightLight numbers per perk

Escape rate of each perk vs the average survivor perk (36%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.

PerkEscape ratevs avgGamesStrength
Kindred36.5%+0.52,170+0.4
Borrowed Time36.6%+0.6257+0.3
Reassurance42.9%+6.9336+3.6
Deliverance34.6%-1.4808-1.0

Rating details

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