DBD-Toolbox › Builds › Stun Lord
Stun Lord
A fun Dead by Daylight build for survivors · playstyle: Chase · synergy score 31/100 · patch 10.2.2b
Perks
Parental Guidance – After stunning the Killer by any means, Parental Guidance triggers its effect: • Suppresses your Grunts of Pain and the creation of Scratch Marks and Pools of Blood for 5/6/7 seconds.
Head On – After hiding in a Locker for 3 seconds, Head On activates. While active, hold the Sprint button while exiting the Locker to trigger its effect: • Causes you to forcefully launch yourself from the…
Valkyrie's Rage – Valkyrie's Rage activates after being chased for 40/35/30 seconds: • The next time you Pallet-stun the Killer, they are stunned for +75% longer. • Valkyrie's Rage then deactivates.
Smash Hit – Whenever you stun the Killer with a Pallet, Smash Hit triggers its effect: • Grants a +50% Haste Status Effect for 4 seconds. Smash Hit cannot be used while Exhausted. Smash Hit causes the Exhausted…
Item & add-ons
Utility Flashlight – A sturdy but heavy Flashlight that packs a lot of power. • Press the Use Item button to light the Flashlight for up to 12 seconds. • Has an increased Beam…
Odd Bulb – A heavy and completely opaque bulb of unknown origin which emits a faint light even when turned off. • Increases the brightness of the Beam by +50%. •…
Battery – A standard battery of unknown brand. • Increases the Battery life by +2 seconds.
Why it works
Every stun is rewarded: longer pallet stuns, speed after stuns and hidden escapes.
How to play
Play pallets aggressively.
How this score is made
Score 31/100 = rules 33 − 2 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.
| Part | Points | What it measures |
|---|---|---|
| Synergy | 8 / 50 | Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50. |
| Balance | 40 / 50 | Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot. |
| Conflicts | -15 | Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6). |
| Community stats | -2 | NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported. |
NightLight numbers per perk
Escape rate of each perk vs the average survivor perk (36%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.
| Perk | Escape rate | vs avg | Games | Strength |
|---|---|---|---|---|
| Parental Guidance | 43.3% | +7.3 | 104 | +1.9 |
| Head On | 30.6% | -5.4 | 1,796 | -4.6 |
| Valkyrie's Rage | 0.0% | -36.0 | 1 | not counted |
| Smash Hit | 35.0% | -1.0 | 437 | -0.6 |
Rating details
- ✗ Nothing that helps the team (info, gens or saves).
- ✗ Head On and Smash Hit all cause Exhaustion: you can only use one at a time.
- ✗ Community stats: these perks win less often than average on NightLight (-2).
- ✗ Head On has a low escape rate on NightLight (30.6% vs 36.0% average).
- ✗ Too few games on NightLight to judge: Valkyrie's Rage.