DBD-Toolbox › Builds › Sprint & Survive
Sprint & Survive
A strong (meta) Dead by Daylight build for survivors · playstyle: Chase, Anti-tunnel · synergy score 52/100 · patch 10.2.2b
Perks
Sprint Burst – Starting to run triggers Sprint Burst: • Grants a +50% Haste Status Effect for 2 seconds. Sprint Burst cannot be used while Exhausted. Sprint Burst causes the Exhausted Status Effect for 60/50/40…
Spine Chill – An unnatural tingle warns you of impending doom. Whenever the Killer is within 40 metres of your location and is looking at you, Spine Chill activates: • You are notified. • You cannot scream for 12…
Resilience – Whenever you are in the Injured State, Resilience activates: • Increases the Action speeds for the following interactions by 7/8/9%: • Blessing or Cleansing Totems. • Healing yourself or other…
Unbreakable – Whenever you are put in the Dying State by the Killer, Unbreakable activates: • Increases your Recovery speed by 25/30/35%. • Unlocks the Self-Recovery ability, allowing you to fully recover from…
Item & add-ons
First Aid Kit – A standard First Aid Kit with all the necessary equipment for treating common to more serious injuries. Can be used to heal other Survivors: • Increased…
Self Adherent Wrap – A pack of bandages that stick to themselves without the need of clips for a faster patch-up that requires less readjustments. • Increases the Healing speed by…
Rubber Gloves – Disposable medical gloves to avoid cross-contamination. • Increases the Great Success zone of Healing Skill Checks by +10%.
Why it works
Spine Chill warns you early, Sprint Burst gets you to safety, and Unbreakable saves you from slugs.
How to play
Walk when the killer is near so Sprint Burst stays ready.
How this score is made
Score 52/100 = rules 54 − 2 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.
| Part | Points | What it measures |
|---|---|---|
| Synergy | 4 / 50 | Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50. |
| Balance | 50 / 50 | Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot. |
| Conflicts | 0 | Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6). |
| Community stats | -2 | NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported. |
NightLight numbers per perk
Escape rate of each perk vs the average survivor perk (36%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.
| Perk | Escape rate | vs avg | Games | Strength |
|---|---|---|---|---|
| Sprint Burst | 34.9% | -1.1 | 2,092 | -1.0 |
| Spine Chill | 32.2% | -3.8 | 808 | -2.8 |
| Resilience | 37.0% | +1.0 | 8,837 | +1.0 |
| Unbreakable | 34.9% | -1.1 | 2,883 | -1.0 |
Rating details
- ✗ Community stats: these perks win less often than average on NightLight (-2).