DBD-Toolbox › Builds › Solo Queue Savior
Solo Queue Savior
A strong (meta) Dead by Daylight build for survivors · playstyle: Aura reading, Gen-rush · synergy score 60/100 · patch 10.2.2b
Perks
Kindred – Unlocks potential in your Aura-reading ability. Whenever any Survivor is hooked, Kindred activates and applies the following effects: • The Aura of the Killer is revealed to all Survivors whenever…
Windows of Opportunity – Unlocks potential in your Aura-reading ability. • The Auras of Windows are revealed to you within 24 metres. • You vault Windows +10% faster. Windows of Opportunity goes on a 40/35/30 seconds…
Deliverance – After safely unhooking another Survivor, Deliverance activates: • Grants the ability to perform a successful Self-Unhook at any point during the first Hook Stage. • Causes the Broken Status Effect…
Resilience – Whenever you are in the Injured State, Resilience activates: • Increases the Action speeds for the following interactions by 7/8/9%: • Blessing or Cleansing Totems. • Healing yourself or other…
Item & add-ons
Commodious Toolbox – A large metal box containing basic tool and extra mechanical parts. Even without training, can be used to repair or break various mechanical components. • 32…
Socket Swivels – Modifies the Toolbox with the following effect: • Increases its Repair speed by +30%.
Wire Spool – A portable but heavy spool of copper wire. • Increases the capacity of Toolboxes by +12 Charges.
Vigo's Shroud – THIS OFFERING IS SECRET Calls upon The Entity for the following effect: • Causes you to spawn as far away from the Killer as possible.
Why it works
Kindred gives the information voice chat would give; Windows makes every chase easier; Deliverance and Resilience keep you useful after a hook.
How to play
Watch Kindred to decide who goes for the save, and stay on gens otherwise.
How this score is made
Score 60/100 = rules 62 − 2 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.
| Part | Points | What it measures |
|---|---|---|
| Synergy | 12 / 50 | Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50. |
| Balance | 50 / 50 | Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot. |
| Conflicts | 0 | Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6). |
| Community stats | -2 | NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported. |
NightLight numbers per perk
Escape rate of each perk vs the average survivor perk (36%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.
| Perk | Escape rate | vs avg | Games | Strength |
|---|---|---|---|---|
| Kindred | 36.5% | +0.5 | 2,170 | +0.4 |
| Windows of Opportunity | 32.6% | -3.4 | 2,828 | -3.1 |
| Deliverance | 34.6% | -1.4 | 808 | -1.0 |
| Resilience | 37.0% | +1.0 | 8,837 | +1.0 |
Rating details
- ✗ Community stats: these perks win less often than average on NightLight (-2).