DBD-Toolbox › Builds › Skill Check Wizard
Skill Check Wizard
A fun Dead by Daylight build for survivors · playstyle: Gen-rush · synergy score 33/100 · patch 10.2.2b
Perks
Hyperfocus – Succeeding a Great Skill Check while repairing or healing grants +1 Token, up to a maximum of 6 Tokens: • Increases the Skill Check Trigger odds and Pointer-Rotation speed by +4% per Token each, up…
Stake Out – Staying in the Terror Radius and within 24 metres of the Killer without being chased grants +1 Token every 15 seconds, up to a maximum of 2/3/4 Tokens. While performing a skilful interaction that…
This Is Not Happening – While repairing or healing, This Is Not Happening activates: • Increases the Success zone for a Good Skill Check by 150/175/200%.
Déjà Vu – Unlocks potential in your Aura-reading ability: • The Auras of whichever 3 Generators are currently in closest proximity to one another are revealed to you. • Increases your Repair speed on those…
Item & add-ons
Commodious Toolbox – A large metal box containing basic tool and extra mechanical parts. Even without training, can be used to repair or break various mechanical components. • 32…
Brand New Part – This intricate mechanical part feels oddly out of place. It is clean and shiny as if straight out of the factory. Press the Use Item button while standing…
Grip Wrench – An adjustable wrench with a tough grip. Essential in any Toolbox. • Increases the Auto-Repair timer for sabotaged Hooks by +20 seconds.
Why it works
Stake Out turns good checks into great ones, which feed Hyperfocus stacks for ever faster repairs.
How to play
Repair near the killer's terror radius to build Stake Out tokens, then hit every great check.
How this score is made
Score 33/100 = rules 34 − 1 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.
| Part | Points | What it measures |
|---|---|---|
| Synergy | 4 / 50 | Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50. |
| Balance | 30 / 50 | Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot. |
| Conflicts | 0 | Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6). |
| Community stats | -1 | NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported. |
NightLight numbers per perk
Escape rate of each perk vs the average survivor perk (36%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.
| Perk | Escape rate | vs avg | Games | Strength |
|---|---|---|---|---|
| Hyperfocus | 39.1% | +3.1 | 2,916 | +2.8 |
| Stake Out | 36.3% | +0.3 | 388 | +0.2 |
| This Is Not Happening | 28.6% | -7.4 | 308 | -3.7 |
| Déjà Vu | 35.8% | -0.2 | 7,949 | -0.2 |
Rating details
- ✗ No chase or second-chance perk: you can go down quickly when found.
- ✗ This Is Not Happening has a low escape rate on NightLight (28.6% vs 36.0% average).