DBD-Toolbox › Builds › Second Life
Second Life
A strong (meta) Dead by Daylight build for survivors · playstyle: Anti-tunnel, Chase · synergy score 61/100 · patch 10.2.2b
Perks
Dead Hard – After being unhooked by any means, Dead Hard activates: While injured and running, press the Active Ability button to trigger the following effect: • Grants the Endurance Status Effect for 0.5…
Decisive Strike – Using whatever is at hand, you stab your aggressor in an ultimate attempt to escape. After being unhooked or unhooking yourself, Will to Live activates for the next 40/50/60 seconds: • When grabbed…
Off the Record – After being unhooked or unhooking yourself, Off the Record activates for 30/35/40 seconds: • Blocks your Aura from being revealed. • Suppresses your Grunts of Pain while in the Injured State. •…
Unbreakable – Whenever you are put in the Dying State by the Killer, Unbreakable activates: • Increases your Recovery speed by 25/30/35%. • Unlocks the Self-Recovery ability, allowing you to fully recover from…
Item & add-ons
First Aid Kit – A standard First Aid Kit with all the necessary equipment for treating common to more serious injuries. Can be used to heal other Survivors: • Increased…
Self Adherent Wrap – A pack of bandages that stick to themselves without the need of clips for a faster patch-up that requires less readjustments. • Increases the Healing speed by…
Rubber Gloves – Disposable medical gloves to avoid cross-contamination. • Increases the Great Success zone of Healing Skill Checks by +10%.
Why it works
This build is all about not dying first. After you are unhooked, Off the Record hides you and gives Endurance, Decisive Strike punishes a tunnelling killer, and Dead Hard gives one more hit. Unbreakable lets you pick yourself up if the killer slugs you instead.
How to play
Good for solo queue against killers who tunnel. Play the early game normally and keep your Dead Hard for when you are about to be hit at a loop.
How this score is made
Score 61/100 = rules 57 + 4 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.
| Part | Points | What it measures |
|---|---|---|
| Synergy | 17 / 50 | Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50. |
| Balance | 40 / 50 | Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot. |
| Conflicts | 0 | Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6). |
| Community stats | +4 | NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported. |
NightLight numbers per perk
Escape rate of each perk vs the average survivor perk (36%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.
| Perk | Escape rate | vs avg | Games | Strength |
|---|---|---|---|---|
| Dead Hard | 38.8% | +2.8 | 7,967 | +2.7 |
| Decisive Strike | 38.3% | +2.3 | 7,566 | +2.2 |
| Off the Record | 41.1% | +5.1 | 448 | +3.1 |
| Unbreakable | 34.9% | -1.1 | 2,883 | -1.0 |
Rating details
- ✓ Both protect you right after an unhook: a strong anti-tunnel pair.
- ✓ Community stats: these perks win more often than average on NightLight (+4).
- ✓ Off the Record has a high escape rate on NightLight (41.1% vs 36.0% average).
- ✗ Nothing that helps the team (info, gens or saves).