DBD-Toolbox › Builds › Hook Saboteur
Hook Saboteur
A fun Dead by Daylight build for survivors · playstyle: Sabotage & saves, Altruism · synergy score 41/100 · patch 10.2.2b
Perks
Saboteur – Unlocks potential in your Aura-reading ability: • While the Killer is carrying another Survivor, the Auras of all Hooks within 56 metres of their original Pick-up location are revealed to you: • The…
Breakout – While within 5 metres of the Killer carrying another Survivor, the following effects apply: • Grants you a 6/8/10% Haste Status Effect. • Increases the Wiggling speed of the carried Survivor by…
Boil Over – You are a battler and do everything to escape a foe's grasp. While being carried by the Killer, the following effects apply: • Increases the strength of the Struggle Effects on the Killer from your…
Flip-Flop – • Recovering in the Dying State also charges the Wiggle Meter at 50% of the Recovery rate and up to a maximum of 40/45/50% of Wiggle Progression.
Item & add-ons
Toolbox – Metal box containing a set of basic tools. Even without training, can be used to repair or break various mechanical components. • 20 Charges. • Increases the…
Wire Spool – A portable but heavy spool of copper wire. • Increases the capacity of Toolboxes by +12 Charges.
Cutting Wire – A rudimentary cutting tool made from a jagged metal wire and two wooden handles. • Increases the Action speed for Toolbox Sabotage by +20%.
Why it works
Saboteur shows the hooks near a carried survivor and lets you break them. Breakout speeds up their wiggle. Boil Over and Flip-Flop make you a nightmare to carry yourself.
How to play
Follow the chase from a distance and break the nearest hook just before the killer arrives. Best with a friend who plays with you.
How this score is made
Score 41/100 = rules 51 − 10 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.
| Part | Points | What it measures |
|---|---|---|
| Synergy | 21 / 50 | Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50. |
| Balance | 30 / 50 | Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot. |
| Conflicts | 0 | Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6). |
| Community stats | -10 | NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported. |
NightLight numbers per perk
Escape rate of each perk vs the average survivor perk (36%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.
| Perk | Escape rate | vs avg | Games | Strength |
|---|---|---|---|---|
| Saboteur | 31.0% | -5.0 | 616 | -3.4 |
| Breakout | 27.3% | -8.7 | 640 | -5.9 |
| Boil Over | 31.1% | -4.9 | 817 | -3.6 |
| Flip-Flop | 30.3% | -5.7 | 485 | -3.5 |
Rating details
- ✓ Break hooks and speed up the wiggle.
- ✗ No chase or second-chance perk: you can go down quickly when found.
- ✗ Community stats: these perks win less often than average on NightLight (-10).
- ✗ Breakout has a low escape rate on NightLight (27.3% vs 36.0% average).
- ✗ Flip-Flop has a low escape rate on NightLight (30.3% vs 36.0% average).