DBD-Toolbox › Builds › Bleeding Hero

Bleeding Hero

A fun Dead by Daylight build for survivors · playstyle: Chase, Gen-rush · synergy score 70/100 · patch 10.2.2b

Perks

Item & add-ons

Why it works

No Mither keeps you injured all game but lets you pick yourself up. Resilience gives you its speed bonus all game long because you are always injured. Unbreakable gives you an extra self-pickup, and Iron Will hides your grunts of pain.

How to play

Rush gens with the Resilience bonus and keep coming back up. The killer will slug you, so they waste time.

How this score is made

Score 70/100 = rules 71 − 1 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.

PartPointsWhat it measures
Synergy21 / 50Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50.
Balance50 / 50Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot.
Conflicts0Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6).
Community stats-1NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported.

NightLight numbers per perk

Escape rate of each perk vs the average survivor perk (36%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.

PerkEscape ratevs avgGamesStrength
No Mither35.0%-1.0117-0.3
Resilience37.0%+1.08,837+1.0
Unbreakable34.9%-1.12,883-1.0
Iron Will34.9%-1.13,593-1.0

Rating details

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