DBD-Toolbox › Builds › Locker Gremlin
Locker Gremlin
A fun Dead by Daylight build for survivors · playstyle: Chase, Stealth · synergy score 62/100 · patch 10.2.2b
Perks
Head On – After hiding in a Locker for 3 seconds, Head On activates. While active, hold the Sprint button while exiting the Locker to trigger its effect: • Causes you to forcefully launch yourself from the…
Quick & Quiet – When performing a Rushed action to vault across Pallets or Windows, or to enter or exit Lockers, Quick & Quiet triggers its effect: • Suppresses all noises related to those interactions and the…
Flashbang – You have adapted to a world in chaos and making what you can from the debris. After repairing Generators for a total of 50/45/40%, Flashbang activates: • Press the Active Ability button while hiding…
Deception – Press and hold the Sprint button while interacting with a Locker for the following effects: • Suppresses the creation of your Scratch Marks and Pools of Blood for 5 seconds. • Causes you to run past…
Item & add-ons
Utility Flashlight – A sturdy but heavy Flashlight that packs a lot of power. • Press the Use Item button to light the Flashlight for up to 12 seconds. • Has an increased Beam…
Odd Bulb – A heavy and completely opaque bulb of unknown origin which emits a faint light even when turned off. • Increases the brightness of the Beam by +50%. •…
High-End Sapphire Lens – A wide lens made of unscratchable sapphire that optimises the power and range of the light beam. • Increases the reach of the Beam by +25%. • Increases the…
Why it works
Quick & Quiet hides your locker hops, Deception fakes where you went, and Head On stuns the killer from a locker. Flashbang lets you make a bright grenade after working on gens. You have stuns, blinds and lies everywhere.
How to play
Lure the killer to a locker, slip inside unseen and stun them as they pass. Use the flashlight for save plays. It does not always work, but when it does it is great fun.
How this score is made
Score 62/100 = rules 71 − 9 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.
| Part | Points | What it measures |
|---|---|---|
| Synergy | 21 / 50 | Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50. |
| Balance | 50 / 50 | Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot. |
| Conflicts | 0 | Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6). |
| Community stats | -9 | NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported. |
NightLight numbers per perk
Escape rate of each perk vs the average survivor perk (36%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.
| Perk | Escape rate | vs avg | Games | Strength |
|---|---|---|---|---|
| Head On | 30.6% | -5.4 | 1,796 | -4.6 |
| Quick & Quiet | 31.6% | -4.4 | 1,477 | -3.7 |
| Flashbang | 30.2% | -5.8 | 1,060 | -4.5 |
| Deception | 32.5% | -3.5 | 898 | -2.6 |
Rating details
- ✓ Quick & Quiet hides the locker entry before your Head On stun.
- ✗ Community stats: these perks win less often than average on NightLight (-9).
- ✗ Flashbang has a low escape rate on NightLight (30.2% vs 36.0% average).
- ✗ Head On has a low escape rate on NightLight (30.6% vs 36.0% average).