DBD-Toolbox › Builds › Info Overload
Info Overload
A strong (meta) Dead by Daylight build for survivors · playstyle: Aura reading · synergy score 53/100 · patch 10.2.2b
Perks
Alert – Whenever the Killer performs the Break or Damage Action, Alert triggers: • Their Aura is revealed to you for 3/4/5 seconds.
Spine Chill – An unnatural tingle warns you of impending doom. Whenever the Killer is within 40 metres of your location and is looking at you, Spine Chill activates: • You are notified. • You cannot scream for 12…
Kindred – Unlocks potential in your Aura-reading ability. Whenever any Survivor is hooked, Kindred activates and applies the following effects: • The Aura of the Killer is revealed to all Survivors whenever…
Windows of Opportunity – Unlocks potential in your Aura-reading ability. • The Auras of Windows are revealed to you within 24 metres. • You vault Windows +10% faster. Windows of Opportunity goes on a 40/35/30 seconds…
Item & add-ons
Annotated Map – Start the Trial with 6 Charges. Press the Use Item button to channel the Annotated Map: • The Auras of Pallets and Windows within 40 metres of your location…
Glowing Ink – Modifies the Map with the following effect: • Increases the duration it reveals Auras for by +2 seconds.
Sharpened Flint – Modifies the Map with the following effect: • Grants the ability to track the location of Totems and reveal their Auras, when using the Map.
Why it works
You always know where the killer is: Alert, Spine Chill and Kindred together.
How to play
Use the info to stay one step ahead.
How this score is made
Score 53/100 = rules 58 − 5 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.
| Part | Points | What it measures |
|---|---|---|
| Synergy | 8 / 50 | Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50. |
| Balance | 50 / 50 | Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot. |
| Conflicts | 0 | Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6). |
| Community stats | -5 | NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported. |
NightLight numbers per perk
Escape rate of each perk vs the average survivor perk (36%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.
| Perk | Escape rate | vs avg | Games | Strength |
|---|---|---|---|---|
| Alert | 33.1% | -2.9 | 827 | -2.1 |
| Spine Chill | 32.2% | -3.8 | 808 | -2.8 |
| Kindred | 36.5% | +0.5 | 2,170 | +0.4 |
| Windows of Opportunity | 32.6% | -3.4 | 2,828 | -3.1 |
Rating details
- ✗ Community stats: these perks win less often than average on NightLight (-5).