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Information Broker
A strong (meta) Dead by Daylight build for survivors · playstyle: Aura reading, Altruism · synergy score 56/100 · patch 10.2.2b
Perks
Windows of Opportunity – Unlocks potential in your Aura-reading ability. • The Auras of Windows are revealed to you within 24 metres. • You vault Windows +10% faster. Windows of Opportunity goes on a 40/35/30 seconds…
Bond – Unlocks potential in your Aura-reading ability: • The Auras of all other Survivors are revealed to you within 20/28/36 metres.
Kindred – Unlocks potential in your Aura-reading ability. Whenever any Survivor is hooked, Kindred activates and applies the following effects: • The Aura of the Killer is revealed to all Survivors whenever…
Déjà Vu – Unlocks potential in your Aura-reading ability: • The Auras of whichever 3 Generators are currently in closest proximity to one another are revealed to you. • Increases your Repair speed on those…
Item & add-ons
Annotated Map – Start the Trial with 6 Charges. Press the Use Item button to channel the Annotated Map: • The Auras of Pallets and Windows within 40 metres of your location…
Glowing Ink – Modifies the Map with the following effect: • Increases the duration it reveals Auras for by +2 seconds.
Gnarled Compass – Modifies the Map with the following effect: • Increases its Charges by +2.
Why it works
Four kinds of information: loops (Windows), teammates (Bond), hooks and the killer near them (Kindred) and the best generators (Déjà Vu). You always know where to go, which helps a lot in solo queue.
How to play
Use Bond to find teammates to work on gens with. Use the map to track gens and exits. Ideal when you play without voice chat.
How this score is made
Score 56/100 = rules 58 − 2 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.
| Part | Points | What it measures |
|---|---|---|
| Synergy | 8 / 50 | Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50. |
| Balance | 50 / 50 | Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot. |
| Conflicts | 0 | Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6). |
| Community stats | -2 | NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported. |
NightLight numbers per perk
Escape rate of each perk vs the average survivor perk (36%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.
| Perk | Escape rate | vs avg | Games | Strength |
|---|---|---|---|---|
| Windows of Opportunity | 32.6% | -3.4 | 2,828 | -3.1 |
| Bond | 34.8% | -1.2 | 2,753 | -1.1 |
| Kindred | 36.5% | +0.5 | 2,170 | +0.4 |
| Déjà Vu | 35.8% | -0.2 | 7,949 | -0.2 |
Rating details
- ✗ Community stats: these perks win less often than average on NightLight (-2).