DBD-Toolbox › Builds › Field Medic

Field Medic

A strong (meta) Dead by Daylight build for survivors · playstyle: Healing, Altruism · synergy score 60/100 · patch 10.2.2b

Perks

Item & add-ons

Why it works

Very fast heals for your team and yourself: We'll Make It and Botany Knowledge stack, and Second Wind heals you after your next unhook.

How to play

Heal teammates right after unhooks while We'll Make It is active.

How this score is made

Score 60/100 = rules 58 + 2 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.

PartPointsWhat it measures
Synergy8 / 50Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50.
Balance50 / 50Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot.
Conflicts0Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6).
Community stats+2NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported.

NightLight numbers per perk

Escape rate of each perk vs the average survivor perk (36%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.

PerkEscape ratevs avgGamesStrength
We'll Make It34.1%-1.92,247-1.7
Botany Knowledge37.9%+1.91,728+1.6
Second Wind35.0%-1.0180-0.4
Resurgence41.1%+5.12,997+4.6

Rating details

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