DBD-Toolbox › Builds › Last One Standing
Last One Standing
A fun Dead by Daylight build for survivors · playstyle: Stealth, Endgame · synergy score 53/100 · patch 10.2.2b
Perks
Left Behind – Once you are the Last Survivor Standing, Left Behind activates: • The Aura of the Hatch is revealed to you within 24/28/32 metres.
Sole Survivor – As more of your friends fall to the Killer, you become shrouded in isolation and the Killer's Aura-reading abilities towards you are disrupted. Whenever you are hooked or you repair a Generator,…
Lightweight – Your running is light and soft, making your tracks harder to follow. • Reduces the Lifetime of your Scratch Marks by 3/4/5 seconds. • Reduces the Spawn chance of patches of Scratch Marks by -60%,…
Urban Evasion – You benefit from the following permanent effect: • Increases your Movement speed while crouched by 90/95/100%.
Item & add-ons
Skeleton Key – Start the Trial with 6 Charges. Press and hold the Use Item button to channel the Skeleton Key: • The Auras of other Survivors within 64 metres of your…
Braided Bauble – Modifies the Key with the following effect: • Increases its Aura-reading duration by +2 seconds.
Unique Wedding Ring – Modifies the Key with the following effects: • The Aura of the Obsession is permanently revealed to you. • Your Aura is permanently revealed to the Obsession.…
Why it works
This is a solo stealth plan for when things go wrong. Sole Survivor blocks the killer's aura reading when you are the last one alive, Left Behind shows the hatch, and the key opens it. Lightweight and Urban Evasion help you stay unseen.
How to play
Do gens quietly. When teammates go down, think about whether you can still win the game, or whether you should hide and go for the hatch.
How this score is made
Score 53/100 = rules 51 + 2 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.
| Part | Points | What it measures |
|---|---|---|
| Synergy | 21 / 50 | Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50. |
| Balance | 30 / 50 | Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot. |
| Conflicts | 0 | Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6). |
| Community stats | +2 | NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported. |
NightLight numbers per perk
Escape rate of each perk vs the average survivor perk (36%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.
| Perk | Escape rate | vs avg | Games | Strength |
|---|---|---|---|---|
| Left Behind | 39.1% | +3.1 | 516 | +2.0 |
| Sole Survivor | 42.3% | +6.3 | 939 | +4.8 |
| Lightweight | 33.0% | -3.0 | 809 | -2.2 |
| Urban Evasion | 35.1% | -0.9 | 670 | -0.6 |
Rating details
- ✓ Two perks for the last survivor: find the hatch while hidden.
- ✓ Community stats: these perks win more often than average on NightLight (+2).
- ✓ Sole Survivor has a high escape rate on NightLight (42.3% vs 36.0% average).
- ✗ No chase or second-chance perk: you can go down quickly when found.