DBD-Toolbox › Builds › Gen Machine
Gen Machine
A strong (meta) Dead by Daylight build for survivors · playstyle: Gen-rush · synergy score 69/100 · patch 10.2.2b
Perks
Déjà Vu – Unlocks potential in your Aura-reading ability: • The Auras of whichever 3 Generators are currently in closest proximity to one another are revealed to you. • Increases your Repair speed on those…
Resilience – Whenever you are in the Injured State, Resilience activates: • Increases the Action speeds for the following interactions by 7/8/9%: • Blessing or Cleansing Totems. • Healing yourself or other…
Prove Thyself – Increases the Repair speed by a stack-able 6/8/10% per other Survivor within 4 metres of your location, up to a maximum of 18/24/30%. Prove Thyself extends its effect to all Survivors within its…
Hyperfocus – Succeeding a Great Skill Check while repairing or healing grants +1 Token, up to a maximum of 6 Tokens: • Increases the Skill Check Trigger odds and Pointer-Rotation speed by +4% per Token each, up…
Item & add-ons
Commodious Toolbox – A large metal box containing basic tool and extra mechanical parts. Even without training, can be used to repair or break various mechanical components. • 32…
Brand New Part – This intricate mechanical part feels oddly out of place. It is clean and shiny as if straight out of the factory. Press the Use Item button while standing…
Socket Swivels – Modifies the Toolbox with the following effect: • Increases its Repair speed by +30%.
Why it works
Déjà Vu shows the three generators that sit closest together, so you can work on the ones the killer would want to protect. Prove Thyself speeds up gens when you work together, and Hyperfocus rewards a string of great skill checks. Resilience adds repair speed while you are injured, which happens a lot.
How to play
Pick a Déjà Vu generator and stay on it. Work together with a teammate to trigger Prove Thyself. Use Brand New Part on a gen that is nearly done when the killer is busy in a chase.
How this score is made
Score 69/100 = rules 67 + 2 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.
| Part | Points | What it measures |
|---|---|---|
| Synergy | 17 / 50 | Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50. |
| Balance | 50 / 50 | Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot. |
| Conflicts | 0 | Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6). |
| Community stats | +2 | NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported. |
NightLight numbers per perk
Escape rate of each perk vs the average survivor perk (36%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.
| Perk | Escape rate | vs avg | Games | Strength |
|---|---|---|---|---|
| Déjà Vu | 35.8% | -0.2 | 7,949 | -0.2 |
| Resilience | 37.0% | +1.0 | 8,837 | +1.0 |
| Prove Thyself | 35.4% | -0.6 | 1,900 | -0.5 |
| Hyperfocus | 39.1% | +3.1 | 2,916 | +2.8 |
Rating details
- ✓ Déjà Vu shows the gens to work on together for Prove Thyself.
- ✓ Community stats: these perks win more often than average on NightLight (+2).