DBD-Toolbox › Builds › Flashlight Saver
Flashlight Saver
A strong (meta) Dead by Daylight build for survivors · playstyle: Chase, Altruism · synergy score 51/100 · patch 10.2.2b
Perks
Flashbang – You have adapted to a world in chaos and making what you can from the debris. After repairing Generators for a total of 50/45/40%, Flashbang activates: • Press the Active Ability button while hiding…
Champion of Light – While shining a Flashlight, Champion of Light triggers its primary effect: • Grants a +50% Haste Status Effect. After blinding the Killer by any means, Champion of Light triggers its secondary…
Residual Manifest – A lifetime of chasing the darkness has taught you that the best disinfectant is light. • After a successful Killer Blind, the Killer suffers from the Blindness Status Effect for 20/25/30 seconds. •…
Lightweight – Your running is light and soft, making your tracks harder to follow. • Reduces the Lifetime of your Scratch Marks by 3/4/5 seconds. • Reduces the Spawn chance of patches of Scratch Marks by -60%,…
Item & add-ons
Utility Flashlight – A sturdy but heavy Flashlight that packs a lot of power. • Press the Use Item button to light the Flashlight for up to 12 seconds. • Has an increased Beam…
Odd Bulb – A heavy and completely opaque bulb of unknown origin which emits a faint light even when turned off. • Increases the brightness of the Beam by +50%. •…
High-End Sapphire Lens – A wide lens made of unscratchable sapphire that optimises the power and range of the light beam. • Increases the reach of the Beam by +25%. • Increases the…
Why it works
All-in on blinding the killer: save teammates from pick-ups and slow down chases.
How to play
Follow the killer at a distance and blind them at pick-ups.
How this score is made
Score 51/100 = rules 58 − 7 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.
| Part | Points | What it measures |
|---|---|---|
| Synergy | 8 / 50 | Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50. |
| Balance | 50 / 50 | Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot. |
| Conflicts | 0 | Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6). |
| Community stats | -7 | NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported. |
NightLight numbers per perk
Escape rate of each perk vs the average survivor perk (36%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.
| Perk | Escape rate | vs avg | Games | Strength |
|---|---|---|---|---|
| Flashbang | 30.2% | -5.8 | 1,060 | -4.5 |
| Champion of Light | 31.8% | -4.2 | 715 | -3.0 |
| Residual Manifest | 33.0% | -3.0 | 200 | -1.2 |
| Lightweight | 33.0% | -3.0 | 809 | -2.2 |
Rating details
- ✗ Community stats: these perks win less often than average on NightLight (-7).
- ✗ Flashbang has a low escape rate on NightLight (30.2% vs 36.0% average).
- ✗ Champion of Light has a low escape rate on NightLight (31.8% vs 36.0% average).