DBD-Toolbox › Builds › Endgame Closer
Endgame Closer
A strong (meta) Dead by Daylight build for survivors · playstyle: Endgame, Chase · synergy score 71/100 · patch 10.2.2b
Perks
Adrenaline – Once the Exit Gates are powered, Adrenaline activates and triggers the following effects: • Heals you to the next Health State. • Grants a +50% Haste Status Effect for 4 seconds. Adrenaline can be…
Hope – Once the Exit Gates are powered, Hope activates for the remainder of the Trial: • Grants a 3/4/5% Haste Status Effect.
Wake Up! – Unlocks potential in your Aura-reading ability. Once all Generators are completed, Wake Up! activates: • The Auras of the Exit Gate Switches are revealed to you permanently while within 128 metres.…
Resilience – Whenever you are in the Injured State, Resilience activates: • Increases the Action speeds for the following interactions by 7/8/9%: • Blessing or Cleansing Totems. • Healing yourself or other…
Item & add-ons
Toolbox – Metal box containing a set of basic tools. Even without training, can be used to repair or break various mechanical components. • 20 Charges. • Increases the…
Socket Swivels – Modifies the Toolbox with the following effect: • Increases its Repair speed by +30%.
Wire Spool – A portable but heavy spool of copper wire. • Increases the capacity of Toolboxes by +12 Charges.
Why it works
Adrenaline heals you and gives a burst of speed as soon as the last gen pops. Hope adds more speed once the gates are powered. Wake Up! shows the exit gates and opens them faster, and Resilience speeds up both gens and gate opening while you are injured.
How to play
Play safe early, then go all-in in the endgame. Head straight to a gate when the last gen pops and open it for the team.
How this score is made
Score 71/100 = rules 71 + 0 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.
| Part | Points | What it measures |
|---|---|---|
| Synergy | 21 / 50 | Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50. |
| Balance | 50 / 50 | Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot. |
| Conflicts | 0 | Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6). |
| Community stats | 0 | NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported. |
NightLight numbers per perk
Escape rate of each perk vs the average survivor perk (36%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.
| Perk | Escape rate | vs avg | Games | Strength |
|---|---|---|---|---|
| Adrenaline | 35.7% | -0.3 | 2,770 | -0.3 |
| Hope | 36.8% | +0.8 | 663 | +0.6 |
| Wake Up! | 32.6% | -3.4 | 261 | -1.6 |
| Resilience | 37.0% | +1.0 | 8,837 | +1.0 |
Rating details
- ✓ Both trigger in the endgame for a big speed burst.