DBD-Toolbox › Builds › Chest Goblin
Chest Goblin
A fun Dead by Daylight build for survivors · playstyle: Items & chests · synergy score 57/100 · patch 10.2.2b
Perks
Ace in the Hole – Causes all regular Items you retrieve from a Chest to come equipped with 1 to 2 Add-ons: • First Slot: 100% chance to be equipped with an Add-on of Visceral Rarity or lower. • Second Slot:…
Plunderer's Instinct – Unlocks potential in your Aura-reading ability: • The Auras of the following objects are revealed to you: • Closed Chests located in the environment. • Items sitting inside opened Chests. • Items…
Appraisal – Start the Trial with 4 Tokens. While standing next to an unlocked and empty Chest, press and hold the Interaction button to perform the Rummage action: • Grants the ability to retrieve an extra Item…
Streetwise – Any Items with Charges you retrieve from Chests benefit from the following primary effect: • Increases their Charges permanently by 60/70/80%. Whenever your currently equipped Item is depleted for…
Item & add-ons
Skeleton Key – Start the Trial with 6 Charges. Press and hold the Use Item button to channel the Skeleton Key: • The Auras of other Survivors within 64 metres of your…
Unique Wedding Ring – Modifies the Key with the following effects: • The Aura of the Obsession is permanently revealed to you. • Your Aura is permanently revealed to the Obsession.…
Blood Amber – Modifies the Key with the following effects: • Reduces its Aura-reveal time by -6 seconds. • Reduces its Charges by -2. While using the Key, the following…
Why it works
Plunderer's Instinct shows chests, Appraisal lets you open them faster and more often, and Ace in the Hole can give you strong add-ons. Streetwise makes your items last longer. Every trial is a treasure hunt, with a key to escape through the hatch.
How to play
Visit every chest, swap items when you find a better one and use the key to escape through the hatch.
How this score is made
Score 57/100 = rules 60 − 3 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.
| Part | Points | What it measures |
|---|---|---|
| Synergy | 30 / 50 | Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50. |
| Balance | 30 / 50 | Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot. |
| Conflicts | 0 | Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6). |
| Community stats | -3 | NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported. |
NightLight numbers per perk
Escape rate of each perk vs the average survivor perk (36%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.
| Perk | Escape rate | vs avg | Games | Strength |
|---|---|---|---|---|
| Ace in the Hole | 32.1% | -3.9 | 134 | -1.2 |
| Plunderer's Instinct | 29.7% | -6.3 | 293 | -3.1 |
| Appraisal | 32.5% | -3.5 | 114 | -1.0 |
| Streetwise | 34.9% | -1.1 | 86 | not counted |
Rating details
- ✓ Find chests and open them faster.
- ✓ More chests means more chances at good add-ons.
- ✗ No chase or second-chance perk: you can go down quickly when found.
- ✗ Community stats: these perks win less often than average on NightLight (-3).
- ✗ Plunderer's Instinct has a low escape rate on NightLight (29.7% vs 36.0% average).
- ✗ Too few games on NightLight to judge: Streetwise.