DBD-Toolbox › Builds › Chemist
Chemist
A fun Dead by Daylight build for survivors · playstyle: Chase · synergy score 41/100 · patch 10.2.2b
Perks
Chemical Trap – After repairing Generators for a total of 20%, Chemical Trap activates: • Press the Active Ability button while near a dropped Pallet to install a Trap, which stays active for 40/50/60 seconds. •…
Bada Bada Boom – After completing 20% worth of Generator repairs, Bada Bada Boom activates: While active, press Active Ability button next to a window to install a Trap, which stays active for up to 40/50/60…
Any Means Necessary – Unlocks potential in your Aura-reading ability: • The Auras of dropped Pallets in the environment are revealed to you. While standing next to a dropped Pallet, press and hold the Active Ability…
Wide Open Throttle – Fast-vaulting a Pallet triggers the following effects: • Gain 10/12.5/15% Haste Status Effect for 3 seconds. • The Pallet is immediately reset, blocked by the Entity and revealed to all Survivors…
Item & add-ons
Toolbox – Metal box containing a set of basic tools. Even without training, can be used to repair or break various mechanical components. • 20 Charges. • Increases the…
Wire Spool – A portable but heavy spool of copper wire. • Increases the capacity of Toolboxes by +12 Charges.
Scraps – Springs, screws and gears. Mostly unusable junk. • Increases the capacity of Toolboxes by +8 Charges.
Why it works
Turn pallets and windows into traps that slow the killer down.
How to play
Do gens to unlock the traps, then lead chases through them.
How this score is made
Score 41/100 = rules 44 − 3 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.
| Part | Points | What it measures |
|---|---|---|
| Synergy | 4 / 50 | Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50. |
| Balance | 40 / 50 | Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot. |
| Conflicts | 0 | Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6). |
| Community stats | -3 | NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported. |
NightLight numbers per perk
Escape rate of each perk vs the average survivor perk (36%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.
| Perk | Escape rate | vs avg | Games | Strength |
|---|---|---|---|---|
| Chemical Trap | 33.8% | -2.2 | 432 | -1.3 |
| Bada Bada Boom | 27.3% | -8.7 | 55 | not counted |
| Any Means Necessary | 36.4% | +0.4 | 440 | +0.2 |
| Wide Open Throttle | 29.6% | -6.4 | 301 | -3.2 |
Rating details
- ✗ Nothing that helps the team (info, gens or saves).
- ✗ Community stats: these perks win less often than average on NightLight (-3).
- ✗ Wide Open Throttle has a low escape rate on NightLight (29.6% vs 36.0% average).
- ✗ Too few games on NightLight to judge: Bada Bada Boom.