DBD-Toolbox › Builds › Boon Builder
Boon Builder
A fun Dead by Daylight build for survivors · playstyle: Boons, Healing, Totems · synergy score 31/100 · patch 10.2.2b
Perks
Boon: Circle of Healing – A Boon that offers comfort amidst the terror. Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon Totem. All Survivors within 24 metres hear soft chimes…
Boon: Shadow Step – A Boon that conceals the truth. Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon Totem. All Survivors within 24 metres hear soft chimes ringing out and…
Boon: Exponential – Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon Totem. All Survivors within 24 metres hear soft chimes ringing out and benefit from its Boon Effects: •…
Self-Care – Unlocks the Self-Care ability: • Grants the ability to self-heal without needing a Med-Kit at 25/30/35% of the regular Healing speed.
Item & add-ons
Camping Aid Kit – A rudimentary First Aid Kit which can save lives in emergencies, even if it's lacking some of its supplies. Can be used to heal other Survivors: • Increased…
Bandages – A pack of bandages usually found in First Aid Kits. • Increases the available Healing Charges by +8 Charges.
Rubber Gloves – Disposable medical gloves to avoid cross-contamination. • Increases the Great Success zone of Healing Skill Checks by +10%.
Why it works
Turn a dull totem into a safe base: heal fast, recover from the dying state and hide your scratch marks. If the killer snuffs one boon, light it again somewhere else.
How to play
Bless a totem in the middle of the map near gens. Lead your team there to heal. Fun to annoy killers who like to slug.
How this score is made
Score 31/100 = rules 28 + 3 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.
| Part | Points | What it measures |
|---|---|---|
| Synergy | 8 / 50 | Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50. |
| Balance | 20 / 50 | Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot. |
| Conflicts | 0 | Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6). |
| Community stats | +3 | NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported. |
NightLight numbers per perk
Escape rate of each perk vs the average survivor perk (36%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.
| Perk | Escape rate | vs avg | Games | Strength |
|---|---|---|---|---|
| Boon: Circle of Healing | 38.1% | +2.1 | 816 | +1.5 |
| Boon: Shadow Step | 37.9% | +1.9 | 752 | +1.4 |
| Boon: Exponential | 35.0% | -1.0 | 638 | -0.7 |
| Self-Care | 38.9% | +2.9 | 1,333 | +2.4 |
Rating details
- ✓ Community stats: these perks win more often than average on NightLight (+3).
- ✗ No chase or second-chance perk: you can go down quickly when found.
- ✗ Nothing that helps the team (info, gens or saves).