DBD-Toolbox › Builds › Bodyguard
Bodyguard
A fun Dead by Daylight build for survivors · playstyle: Altruism, Anti-tunnel · synergy score 75/100 · patch 10.2.2b
Perks
Babysitter – Whenever you unhook another Survivor, you benefit from the following effect: • The Aura of the Killer is revealed to you for 8 seconds. The unhooked Survivor benefits from the following effects…
Borrowed Time – Whenever you unhook another Survivor, they benefit from the following effects: • Extends the duration of the Endurance Status Effect by 6/8/10 seconds to 16/18/20 seconds. • Endurance is cancelled…
Mettle of Man – After triggering a third Protection Hit by any means, Mettle of Man activates: • While in the Injured State, Mettle of Man shields you from the next attack that would put you into the Dying State. •…
Dead Hard – After being unhooked by any means, Dead Hard activates: While injured and running, press the Active Ability button to trigger the following effect: • Grants the Endurance Status Effect for 0.5…
Item & add-ons
Emergency Med-Kit – A sturdy and well organised Med-Kit equipped with top condition emergency supplies. Can be used to heal other Survivors: • Increased Altruistic Healing speed…
Styptic Agent – Modifies the Med-Kit with the following effect: • Increases the Efficiency of Personal Healing actions by +15%.
Gauze Roll – A sterile gauze used for a variety of wounds. Part of a total wound care system. • Increases the available Healing Charges by +10 Charges.
Why it works
You take hits for your team. Borrowed Time and Babysitter protect the person you unhook. Mettle of Man and Dead Hard let you take an extra hit yourself, and Styptic Agent gives you even more.
How to play
Stay close to injured or unhooked teammates and step between them and the killer.
How this score is made
Score 75/100 = rules 75 + 0 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.
| Part | Points | What it measures |
|---|---|---|
| Synergy | 25 / 50 | Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50. |
| Balance | 50 / 50 | Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot. |
| Conflicts | 0 | Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6). |
| Community stats | 0 | NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported. |
NightLight numbers per perk
Escape rate of each perk vs the average survivor perk (36%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.
| Perk | Escape rate | vs avg | Games | Strength |
|---|---|---|---|---|
| Babysitter | 34.5% | -1.5 | 365 | -0.8 |
| Borrowed Time | 36.6% | +0.6 | 257 | +0.3 |
| Mettle of Man | 31.7% | -4.3 | 145 | -1.4 |
| Dead Hard | 38.8% | +2.8 | 7,967 | +2.7 |
Rating details
- ✓ Both protect the survivor you just unhooked.