DBD-Toolbox › Builds › Gen Booby Trap
Gen Booby Trap
A fun Dead by Daylight build for survivors · playstyle: Gen-rush, Chase · synergy score 50/100 · patch 10.2.2b
Perks
Blast Mine – After repairing Generators for the equivalent of 40% of Progression, Blast Mine activates. While active, press the Active Ability button while standing next to a Generator to install a trap to it…
Wiretap – After repairing a Generator for the equivalent of 40% of Progression, Wiretap activates. While active, press the Active Ability button while standing next to a Generator to install a listening…
Technician – While repairing a Generator, the following effects apply: • Reduces the audible range of all noises related to the Repair interaction by -16 metres. • Increases the Progression penalty incurred when…
Repressed Alliance – You are accustomed to being hunted by malicious forces, and you have begun using it to your advantage. After repairing Generators for a total of 40/35/30 seconds, Repressed Alliance activates: •…
Item & add-ons
Toolbox – Metal box containing a set of basic tools. Even without training, can be used to repair or break various mechanical components. • 20 Charges. • Increases the…
Socket Swivels – Modifies the Toolbox with the following effect: • Increases its Repair speed by +30%.
Clean Rag – A mundane rag. Suspiciously clean. • Increases the Action speed for Toolbox Repair by +20%.
Why it works
Trap gens that the killer kicks: Blast Mine blinds, Wiretap shows the killer, Repressed Alliance blocks a gen they want.
How to play
Set traps on the gens the killer patrols.
How this score is made
Score 50/100 = rules 54 − 4 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.
| Part | Points | What it measures |
|---|---|---|
| Synergy | 4 / 50 | Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50. |
| Balance | 50 / 50 | Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot. |
| Conflicts | 0 | Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6). |
| Community stats | -4 | NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported. |
NightLight numbers per perk
Escape rate of each perk vs the average survivor perk (36%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.
| Perk | Escape rate | vs avg | Games | Strength |
|---|---|---|---|---|
| Blast Mine | 35.1% | -0.9 | 1,692 | -0.8 |
| Wiretap | 35.5% | -0.5 | 414 | -0.3 |
| Technician | 26.9% | -9.1 | 409 | -5.2 |
| Repressed Alliance | 35.5% | -0.5 | 62 | not counted |
Rating details
- ✗ Community stats: these perks win less often than average on NightLight (-4).
- ✗ Technician has a low escape rate on NightLight (26.9% vs 36.0% average).
- ✗ Too few games on NightLight to judge: Repressed Alliance.