DBD-Toolbox › Builds › Never Stay Down
Never Stay Down
A fun Dead by Daylight build for survivors · playstyle: Anti-tunnel · synergy score 45/100 · patch 10.2.2b
Perks
Unbreakable – Whenever you are put in the Dying State by the Killer, Unbreakable activates: • Increases your Recovery speed by 25/30/35%. • Unlocks the Self-Recovery ability, allowing you to fully recover from…
Tenacity – Your ferocious tenacity in dire situations allows you to benefit from the following effects while in the Dying State: • Grants the ability to recover while crawling. • Grants a 30/40/50% Haste…
Soul Guard – Whenever you heal or recover from the Dying State, Soul Guard triggers its primary effect: • Grants the Endurance Status Effect for 4/6/8 seconds. • Endurance is cancelled prematurely when…
Boon: Exponential – Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon Totem. All Survivors within 24 metres hear soft chimes ringing out and benefit from its Boon Effects: •…
Item & add-ons
First Aid Kit – A standard First Aid Kit with all the necessary equipment for treating common to more serious injuries. Can be used to heal other Survivors: • Increased…
Bandages – A pack of bandages usually found in First Aid Kits. • Increases the available Healing Charges by +8 Charges.
Rubber Gloves – Disposable medical gloves to avoid cross-contamination. • Increases the Great Success zone of Healing Skill Checks by +10%.
Why it works
Counter slugging killers: you crawl fast, pick yourself up and get Endurance afterwards.
How to play
Crawl to the boon or a safe corner and get up.
How this score is made
Score 45/100 = rules 48 − 3 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.
| Part | Points | What it measures |
|---|---|---|
| Synergy | 8 / 50 | Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50. |
| Balance | 40 / 50 | Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot. |
| Conflicts | 0 | Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6). |
| Community stats | -3 | NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported. |
NightLight numbers per perk
Escape rate of each perk vs the average survivor perk (36%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.
| Perk | Escape rate | vs avg | Games | Strength |
|---|---|---|---|---|
| Unbreakable | 34.9% | -1.1 | 2,883 | -1.0 |
| Tenacity | 34.4% | -1.6 | 395 | -0.9 |
| Soul Guard | 31.3% | -4.7 | 499 | -2.9 |
| Boon: Exponential | 35.0% | -1.0 | 638 | -0.7 |
Rating details
- ✗ Nothing that helps the team (info, gens or saves).
- ✗ Community stats: these perks win less often than average on NightLight (-3).
- ✗ Soul Guard has a low escape rate on NightLight (31.3% vs 36.0% average).