DBD-Toolbox › Builds › Most played #4
Most played #4
A most played (community stats) Dead by Daylight build for survivors · playstyle: Boons · synergy score 49/100 · patch 10.2.2b
Perks
Boon: Circle of Healing – A Boon that offers comfort amidst the terror. Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon Totem. All Survivors within 24 metres hear soft chimes…
Boon: Exponential – Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon Totem. All Survivors within 24 metres hear soft chimes ringing out and benefit from its Boon Effects: •…
Boon: Shadow Step – A Boon that conceals the truth. Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon Totem. All Survivors within 24 metres hear soft chimes ringing out and…
Boon: Steadfast – Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon Totem. All Survivors within 24 metres hear soft chimes ringing out and benefit from its Boon Effects:…
Item & add-ons
Ranger Med-Kit – A large metal box containing medical supplies aimed at emergency rescues in hard to reach, often isolated locations. Can be used to heal other Survivors: •…
Anti-Exhaustion Syringe – While using the Med-Kit to heal yourself or another Survivor, press the Secondary Action button to trigger the following effect: • Causes the affected…
Abdominal Dressing – A highly absorbent pad that prevents bodily fluid leakage when applied to large abdominal wounds. • Increases the Healing speed of Med-Kits by +15%.
Vigo's Shroud – THIS OFFERING IS SECRET Calls upon The Entity for the following effect: • Causes you to spawn as far away from the Killer as possible.
Why it works
One of the most played survivor builds on NightLight: 36.4% escape rate over 376 survivor games (17 Oct – 14 Nov).
How to play
Bless a central totem and bring injured teammates to it.
How this score is made
Score 49/100 = rules 48 + 1 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.
| Part | Points | What it measures |
|---|---|---|
| Synergy | 8 / 50 | Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50. |
| Balance | 40 / 50 | Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot. |
| Conflicts | 0 | Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6). |
| Community stats | +1 | NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported. |
NightLight numbers per perk
Escape rate of each perk vs the average survivor perk (36%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.
| Perk | Escape rate | vs avg | Games | Strength |
|---|---|---|---|---|
| Boon: Circle of Healing | 38.1% | +2.1 | 816 | +1.5 |
| Boon: Exponential | 35.0% | -1.0 | 638 | -0.7 |
| Boon: Shadow Step | 37.9% | +1.9 | 752 | +1.4 |
| Boon: Steadfast | 34.6% | -1.4 | 456 | -0.8 |
Rating details
- ✗ Nothing that helps the team (info, gens or saves).