DBD-Toolbox › Builds › Most played #3
Most played #3
A most played (community stats) Dead by Daylight build for survivors · playstyle: Chase · synergy score 55/100 · patch 10.2.2b
Perks
Finesse – The threat of danger can motivate any creature to strengthen its resolve. Whenever you are healthy, Finesse activates: • Increases your Vaulting speed for a Fast Vault by +20%. Finesse has a…
Five Moves Ahead – This perk activates while you are being chased by the Killer or are inside the Killer's Terror Radius: • After you drop a Pallet, you start moving 50% earlier. • See the auras of the 5 closest…
Lithe – Whenever you perform a Rushed Vault action, Lithe triggers its effect: • Grants a +50% Haste Status Effect for 3 seconds. Lithe cannot be used while Exhausted. Lithe causes the Exhausted Status…
Resilience – Whenever you are in the Injured State, Resilience activates: • Increases the Action speeds for the following interactions by 7/8/9%: • Blessing or Cleansing Totems. • Healing yourself or other…
Item & add-ons
Utility Flashlight – A sturdy but heavy Flashlight that packs a lot of power. • Press the Use Item button to light the Flashlight for up to 12 seconds. • Has an increased Beam…
Odd Bulb – A heavy and completely opaque bulb of unknown origin which emits a faint light even when turned off. • Increases the brightness of the Beam by +50%. •…
High-End Sapphire Lens – A wide lens made of unscratchable sapphire that optimises the power and range of the light beam. • Increases the reach of the Beam by +25%. • Increases the…
Vigo's Shroud – THIS OFFERING IS SECRET Calls upon The Entity for the following effect: • Causes you to spawn as far away from the Killer as possible.
Why it works
One of the most played survivor builds on NightLight: 38.5% escape rate over 439 survivor games (17 Oct – 14 Nov).
How to play
Take chases on purpose and use your perks to make them last as long as possible.
How this score is made
Score 55/100 = rules 54 + 1 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.
| Part | Points | What it measures |
|---|---|---|
| Synergy | 4 / 50 | Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50. |
| Balance | 50 / 50 | Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot. |
| Conflicts | 0 | Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6). |
| Community stats | +1 | NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported. |
NightLight numbers per perk
Escape rate of each perk vs the average survivor perk (36%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.
| Perk | Escape rate | vs avg | Games | Strength |
|---|---|---|---|---|
| Finesse | 34.5% | -1.5 | 4,028 | -1.4 |
| Five Moves Ahead | 37.7% | +1.7 | 7,040 | +1.6 |
| Lithe | 35.8% | -0.2 | 9,435 | -0.2 |
| Resilience | 37.0% | +1.0 | 8,837 | +1.0 |