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Judgment: Most played
A most played (community stats) Dead by Daylight build for The Judgment · playstyle: Aura reading · synergy score 44/100 · patch 10.2.2b
Perks
A Nurse's Calling – Unlocks potential in your Aura-reading ability: • The Auras of Survivors being healed or healing themselves are revealed to you within 28/30/32 metres.
Nemesis – Whenever a Survivor other than your Obsession blinds you by any means or stuns you with a Pallet or a Locker, Nemesis triggers its primary effect: • Causes that Survivor to become your current…
Lethal Pursuer – At the start of the Trial, the Auras of all Survivors are revealed to you for 7/8/9 seconds. • Extends the duration of all instances of a Survivor Aura being revealed to you by +2 seconds. Lethal…
Celestial Witness – Every 30 seconds, if the Obsession is 40 metres away from you, you see their aura for 2/2.5/3 seconds. Otherwise, the farthest Survivor becomes the Obsession.
Killer & add-ons
The Judgment
Superheated Glass – • Decreases the duration of Zealous by -20%. • While Zealous, a cast Divine Light breaks all Breakable Walls and Pallets it passes through. • Breaking an…
Mirror of the Creators – • Cast Divine Light reflects off the first 2 obstructions it would otherwise pass through. • When reflecting, it pauses for 0.4 seconds before reflecting again.
Putrid Oak – THIS OFFERING IS SECRET Calls upon The Entity for the following effect: • Reduces the minimum distance between Spawn locations for Hooks by -3.5 metres.
Why it works
One of the most played Judgment builds on NightLight (4.38% of Judgment games): 67.8% kill rate over 69 Judgment games (17 Oct – 14 Nov).
How to play
Use the information to decide where to go before the killer finds you.
How this score is made
Score 44/100 = rules 34 + 10 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.
| Part | Points | What it measures |
|---|---|---|
| Synergy | 4 / 50 | Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50. |
| Balance | 30 / 50 | Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot. |
| Conflicts | 0 | Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6). |
| Community stats | +10 | NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported. |
NightLight numbers per perk
Kill rate of each perk vs the average killer perk (49.98%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.
| Perk | Kill rate | vs avg | Games | Strength |
|---|---|---|---|---|
| A Nurse's Calling | 61.0% | +7.5 | 0 | +7.5 |
| Nemesis | 69.5% | +16.1 | 0 | +16.1 |
| Lethal Pursuer | 61.5% | +8.0 | 0 | +8.0 |
| Celestial Witness | 60.1% | +6.7 | 0 | +6.7 |
Rating details
- ✓ Community stats: these perks win more often than average on NightLight (+10).
- ✓ Nemesis has a high kill rate on NightLight (69.5% vs 53.5% average).
- ✓ Lethal Pursuer has a high kill rate on NightLight (61.5% vs 53.5% average).
- ✗ No gen slowdown: survivors may finish gens quickly.