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Ghoul: Most played
A most played (community stats) Dead by Daylight build for The Ghoul · playstyle: Slowdown · synergy score 54/100 · patch 10.2.2b
Perks
Pop Goes the Weasel – After hooking a Survivor, Pop Goes the Weasel activates for 35/40/45 seconds. While active, manually damaging a Generator triggers the following effect: • Increases the regression amount by +15%…
Corrupt Intervention – Your prayers invoke a dark power that meddles with the Survivors' chances of survival. • At the start of the Trial, the 3 Generators located farthest from you are blocked by The Entity for…
Eruption – Performing the Damage Generator action on Generators highlights their Auras in yellow. Whenever a Survivor enters the Dying State by any means, Eruption triggers the following effects on all…
Scourge Hook: Pain Resonance – Overwhelming pain reverberates outwards. At the start of the Trial, 4 Hooks in the environment are changed into Scourge Hooks: • The Auras of these Scourge Hooks are highlighted in white. Start the…
Killer & add-ons
The Ghoul
Iridescent Eye Patch – An innocent way to hide his true nature from the world. Unlocks potential in the third consecutive Kagune Leap while in Enraged Mode: • If used to vault a…
Yamori's Mask – Worn by a ghoul from the 13th district whose hobby was torture. Hooking a Survivor while in Enraged Mode triggers the following effect: • Causes all Survivors…
Putrid Oak – THIS OFFERING IS SECRET Calls upon The Entity for the following effect: • Reduces the minimum distance between Spawn locations for Hooks by -3.5 metres.
Why it works
One of the most played Ghoul builds on NightLight (2.31% of Ghoul games): 75.0% kill rate over 17 Ghoul games (17 Oct – 14 Nov).
How to play
Spread hooks over different survivors and let your perks hold the gens.
How this score is made
Score 54/100 = rules 44 + 10 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.
| Part | Points | What it measures |
|---|---|---|
| Synergy | 4 / 50 | Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50. |
| Balance | 40 / 50 | Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot. |
| Conflicts | 0 | Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6). |
| Community stats | +10 | NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported. |
NightLight numbers per perk
Kill rate of each perk vs the average killer perk (49.98%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.
| Perk | Kill rate | vs avg | Games | Strength |
|---|---|---|---|---|
| Pop Goes the Weasel | 58.4% | +10.8 | 0 | +10.8 |
| Corrupt Intervention | 61.8% | +14.2 | 0 | +14.2 |
| Eruption | 60.5% | +12.9 | 0 | +12.9 |
| Scourge Hook: Pain Resonance | 55.4% | +7.7 | 0 | +7.7 |
Rating details
- ✓ Multiple slowdown perks keep the gens under control.
- ✓ Community stats: these perks win more often than average on NightLight (+10).
- ✓ Corrupt Intervention has a high kill rate on NightLight (61.8% vs 47.6% average).
- ✓ Eruption has a high kill rate on NightLight (60.5% vs 47.6% average).
- ✗ No information perks: you will spend more time searching.