DBD-Toolbox › Builds › Tunnel Crawler
Tunnel Crawler
A strong (meta) Dead by Daylight build for The Xenomorph · playstyle: Chase, Aura reading · synergy score 81/100 · patch 10.2.2b
Perks
Lethal Pursuer – At the start of the Trial, the Auras of all Survivors are revealed to you for 7/8/9 seconds. • Extends the duration of all instances of a Survivor Aura being revealed to you by +2 seconds. Lethal…
Nowhere to Hide – Performing the Damage Generator action on a Generator triggers Nowhere to Hide: • The Auras of all Survivors within 24 metres of the Generator's location are revealed to you for 3/4/5 seconds.
Grim Embrace – Your act of servitude to The Entity has not gone unnoticed. Each time a Survivor is hooked for the first time, Grim Embrace gains +1 Token and activates once you are at least 16 metres away from the…
Scourge Hook: Pain Resonance – Overwhelming pain reverberates outwards. At the start of the Trial, 4 Hooks in the environment are changed into Scourge Hooks: • The Auras of these Scourge Hooks are highlighted in white. Start the…
Killer & add-ons
The Xenomorph
Self-Destruct Bolt – They needed to be removed to start, and replaced to end, the self-destruct sequence. Just seeing them evokes a sense of urgency. • Increases the Vaulting…
Harpoon Gun – Barely a weapon, its use is only viable in a situation of last resort. Hitting a Survivor within 30 seconds of exiting the Tunnels triggers the following…
Why it works
Xenomorph travels fast through tunnels. Aura perks show where to go next, and the scourge and Grim Embrace slow gens without extra walking.
How to play
Use the tunnels to come out near survivors you saw with your aura perks. Go for long chases only with your tail power.
How this score is made
Score 81/100 = rules 84 − 3 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.
| Part | Points | What it measures |
|---|---|---|
| Synergy | 34 / 50 | Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50. |
| Balance | 50 / 50 | Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot. |
| Conflicts | 0 | Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6). |
| Community stats | -3 | NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported. |
NightLight numbers per perk
Kill rate of each perk vs the average killer perk (49.98%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.
| Perk | Kill rate | vs avg | Games | Strength |
|---|---|---|---|---|
| Lethal Pursuer | 41.4% | -3.9 | 0 | -3.9 |
| Nowhere to Hide | 43.2% | -2.1 | 0 | -2.1 |
| Grim Embrace | 43.5% | -1.7 | 0 | -1.7 |
| Scourge Hook: Pain Resonance | 47.8% | +2.6 | 0 | +2.6 |
Rating details
- ✓ Both trigger on hooks: gen slowdown without walking.
- ✓ Lethal Pursuer makes every aura last longer.
- ✓ Multiple slowdown perks keep the gens under control.
- ✗ Community stats: these perks win less often than average on NightLight (-3).