DBD-Toolbox › Builds › Batting Bell
Batting Bell
A strong (meta) Dead by Daylight build for The Wraith · playstyle: Slowdown, Chase · synergy score 66/100 · patch 10.2.2b
Perks
Lethal Pursuer – At the start of the Trial, the Auras of all Survivors are revealed to you for 7/8/9 seconds. • Extends the duration of all instances of a Survivor Aura being revealed to you by +2 seconds. Lethal…
Grim Embrace – Your act of servitude to The Entity has not gone unnoticed. Each time a Survivor is hooked for the first time, Grim Embrace gains +1 Token and activates once you are at least 16 metres away from the…
Pop Goes the Weasel – After hooking a Survivor, Pop Goes the Weasel activates for 35/40/45 seconds. While active, manually damaging a Generator triggers the following effect: • Increases the regression amount by +15%…
Bamboozle – You benefit from the following permanent effect: • Increases your Vaulting speed by 5/10/15%. Whenever you vault a Window, Bamboozle calls upon The Entity for the following effect: • Blocks it to…
Killer & add-ons
The Wraith
"Windstorm" - Blood – The Ohuwe-Onmnea symbol, representing a howling storm, is stamped in blood on the body of the Bell. • Increases your Movement Speed while Cloaked by +9%.
"Blink" - Mud – The Kratin symbol, representing quick passing, is finger-drawn in mud on the body of the Bell. • Reduces the Cloaking time by -40%.
Why it works
Fast cloaked travel, and Bamboozle stops loops while Pop and Grim hold the gens.
How to play
Cloak between chases and uncloak right next to survivors.
How this score is made
Score 66/100 = rules 71 − 5 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.
| Part | Points | What it measures |
|---|---|---|
| Synergy | 21 / 50 | Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50. |
| Balance | 50 / 50 | Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot. |
| Conflicts | 0 | Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6). |
| Community stats | -5 | NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported. |
NightLight numbers per perk
Kill rate of each perk vs the average killer perk (49.98%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.
| Perk | Kill rate | vs avg | Games | Strength |
|---|---|---|---|---|
| Lethal Pursuer | 49.1% | -0.6 | 0 | -0.4 |
| Grim Embrace | 46.8% | -2.9 | 0 | -2.6 |
| Pop Goes the Weasel | 46.0% | -3.7 | 0 | -3.7 |
| Bamboozle | 48.8% | -0.9 | 0 | -0.9 |
Rating details
- ✓ Hook-based slowdown that stacks.
- ✓ Multiple slowdown perks keep the gens under control.
- ✗ Community stats: these perks win less often than average on NightLight (-5).