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Trap Garden

A strong (meta) Dead by Daylight build for The Trapper · playstyle: Slowdown, Chase · synergy score 47/100 · patch 10.2.2b

Perks

Killer & add-ons

Why it works

Trapper needs time to set up. Corrupt Intervention and Deadlock buy that time early on. With extra traps from the add-ons you can lock down a group of three gens. Brutal Strength helps in loops without traps.

How to play

Place traps at the loops near three gens that sit close together, and defend those gens.

How this score is made

Score 47/100 = rules 54 − 7 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.

PartPointsWhat it measures
Synergy4 / 50Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50.
Balance50 / 50Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot.
Conflicts0Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6).
Community stats-7NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported.

NightLight numbers per perk

Kill rate of each perk vs the average killer perk (49.98%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.

PerkKill ratevs avgGamesStrength
Corrupt Intervention51.1%+2.50+2.5
Deadlock44.3%-4.40-4.4
Grim Embrace35.9%-12.70-8.1
Brutal Strength46.6%-2.00-2.0

Rating details

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