DBD-Toolbox › Builds › Trap Garden
Trap Garden
A strong (meta) Dead by Daylight build for The Trapper · playstyle: Slowdown, Chase · synergy score 47/100 · patch 10.2.2b
Perks
Corrupt Intervention – Your prayers invoke a dark power that meddles with the Survivors' chances of survival. • At the start of the Trial, the 3 Generators located farthest from you are blocked by The Entity for…
Deadlock – Each time a Generator is completed, No Holds Barred calls upon The Entity for the following effects: • Blocks the Generator with the most Progression for 15/20/25 seconds. • The Aura of the Blocked…
Grim Embrace – Your act of servitude to The Entity has not gone unnoticed. Each time a Survivor is hooked for the first time, Grim Embrace gains +1 Token and activates once you are at least 16 metres away from the…
Brutal Strength – While performing the Break or Damage action on Breakable Walls, Pallets, or Generators, Brutal Strength triggers its effect: • Increases the Action speed by 10/15/20%.
Killer & add-ons
The Trapper
Trapper Sack – A crude leather sack suitable for foraging. • Causes all Bear Traps to be carried in your inventory at the beginning of the Trial. • You can no longer pick up…
Trapper Bag – A cured leather waist bag. Large and sturdy to transport hunting equipment. • Increases the number of carried Bear Traps by +1.
Why it works
Trapper needs time to set up. Corrupt Intervention and Deadlock buy that time early on. With extra traps from the add-ons you can lock down a group of three gens. Brutal Strength helps in loops without traps.
How to play
Place traps at the loops near three gens that sit close together, and defend those gens.
How this score is made
Score 47/100 = rules 54 − 7 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.
| Part | Points | What it measures |
|---|---|---|
| Synergy | 4 / 50 | Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50. |
| Balance | 50 / 50 | Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot. |
| Conflicts | 0 | Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6). |
| Community stats | -7 | NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported. |
NightLight numbers per perk
Kill rate of each perk vs the average killer perk (49.98%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.
| Perk | Kill rate | vs avg | Games | Strength |
|---|---|---|---|---|
| Corrupt Intervention | 51.1% | +2.5 | 0 | +2.5 |
| Deadlock | 44.3% | -4.4 | 0 | -4.4 |
| Grim Embrace | 35.9% | -12.7 | 0 | -8.1 |
| Brutal Strength | 46.6% | -2.0 | 0 | -2.0 |
Rating details
- ✓ Multiple slowdown perks keep the gens under control.
- ✗ Community stats: these perks win less often than average on NightLight (-7).
- ✗ Grim Embrace has a low kill rate on NightLight (35.9% vs 48.6% average).
- ✗ Deadlock has a low kill rate on NightLight (44.3% vs 48.6% average).