DBD-Toolbox › Builds › Hook Highway
Hook Highway
A fun Dead by Daylight build for The Trapper · playstyle: Chase, Stealth · synergy score 45/100 · patch 10.2.2b
Perks
Agitation – While carrying a Survivor, Agitation activates: • Increases your Carrying speed by 14/16/18%. • Increases your Terror Radius by +12 metres.
Iron Grasp – While carrying a Survivor, they suffer from the following effects: • Reduces the strength of the Involuntary Strafing caused by their wiggling by -75%. • Increases the time required to break free…
Monitor & Abuse – While actively chasing a Survivor, Monitor & Abuse applies its primary effect: • Increases your Terror Radius by 5/10/15%. While not actively chasing a Survivor, Monitor & Abuse applies its…
Corrupt Intervention – Your prayers invoke a dark power that meddles with the Survivors' chances of survival. • At the start of the Trial, the 3 Generators located farthest from you are blocked by The Entity for…
Killer & add-ons
The Trapper
Iridescent Stone – Bear Traps sharpened with the sickly gleaming stone seem to gain a life of their own. • Automatically resets and arms a random disarmed Bear Trap every 30…
Trapper Sack – A crude leather sack suitable for foraging. • Causes all Bear Traps to be carried in your inventory at the beginning of the Trial. • You can no longer pick up…
Why it works
Traps all over the map and fast carries to any hook.
How to play
Set traps everywhere and carry fast.
How this score is made
Score 45/100 = rules 40 + 5 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.
| Part | Points | What it measures |
|---|---|---|
| Synergy | 0 / 50 | Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50. |
| Balance | 40 / 50 | Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot. |
| Conflicts | 0 | Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6). |
| Community stats | +5 | NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported. |
NightLight numbers per perk
Kill rate of each perk vs the average killer perk (49.98%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.
| Perk | Kill rate | vs avg | Games | Strength |
|---|---|---|---|---|
| Agitation | 48.4% | -0.3 | 0 | -0.3 |
| Iron Grasp | 52.1% | +3.5 | 0 | +3.5 |
| Monitor & Abuse | 80.0% | +31.4 | 0 | +3.0 |
| Corrupt Intervention | 51.1% | +2.5 | 0 | +2.5 |
Rating details
- ✓ Community stats: these perks win more often than average on NightLight (+5).
- ✗ No information perks: you will spend more time searching.