DBD-Toolbox › Builds › Phase Walker
Phase Walker
A strong (meta) Dead by Daylight build for The Spirit · playstyle: Slowdown, Aura reading · synergy score 83/100 · patch 10.2.2b
Perks
Lethal Pursuer – At the start of the Trial, the Auras of all Survivors are revealed to you for 7/8/9 seconds. • Extends the duration of all instances of a Survivor Aura being revealed to you by +2 seconds. Lethal…
Grim Embrace – Your act of servitude to The Entity has not gone unnoticed. Each time a Survivor is hooked for the first time, Grim Embrace gains +1 Token and activates once you are at least 16 metres away from the…
Scourge Hook: Pain Resonance – Overwhelming pain reverberates outwards. At the start of the Trial, 4 Hooks in the environment are changed into Scourge Hooks: • The Auras of these Scourge Hooks are highlighted in white. Start the…
Dead Man's Switch – After hooking a Survivor, Dead Man's Switch triggers its effect: • The first Generator any Survivor stops repairing for 2 seconds is blocked for 30/35/40 seconds • The Blocked Generator is…
Killer & add-ons
The Spirit
Mother-Daughter Ring – A silver ring engraved with "for my precious daughter". • Increases your Movement speed during a Phase-Walk by +25%. • Scratch Marks are no longer visible to…
Uchiwa – A handheld fan with a koi motif to create a nice breeze on a hot summer day. • Instantly recharges Yamaoka's Haunting after being stunned by a Pallet.
Why it works
Strong all-round slowdown: Grim Embrace and Pain Resonance trigger on hooks, so you keep chasing instead of kicking gens.
How to play
Phase to the survivors you see at the start and hook different survivors.
How this score is made
Score 83/100 = rules 84 − 1 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.
| Part | Points | What it measures |
|---|---|---|
| Synergy | 34 / 50 | Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50. |
| Balance | 50 / 50 | Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot. |
| Conflicts | 0 | Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6). |
| Community stats | -1 | NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported. |
NightLight numbers per perk
Kill rate of each perk vs the average killer perk (49.98%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.
| Perk | Kill rate | vs avg | Games | Strength |
|---|---|---|---|---|
| Lethal Pursuer | 47.6% | -0.8 | 0 | -0.8 |
| Grim Embrace | 46.1% | -2.3 | 0 | -2.3 |
| Scourge Hook: Pain Resonance | 49.4% | +1.0 | 0 | +1.0 |
| Dead Man's Switch | 49.4% | +0.9 | 0 | +0.9 |
Rating details
- ✓ Both trigger on hooks: gen slowdown without walking.
- ✓ Pain Resonance makes survivors scream and stop repairing; Dead Man’s Switch blocks that gen.
- ✓ Multiple slowdown perks keep the gens under control.