DBD-Toolbox › Builds › Evil Within IV
Evil Within IV
A fun Dead by Daylight build for The Shape · playstyle: Stealth, Snowball · synergy score 31/100 · patch 10.2.2b
Perks
Monitor & Abuse – While actively chasing a Survivor, Monitor & Abuse applies its primary effect: • Increases your Terror Radius by 5/10/15%. While not actively chasing a Survivor, Monitor & Abuse applies its…
Save the Best for Last – Damaging any Survivor other than the Obsession with a Basic Attack causes Keep Them Waiting to gain +1 Token, up to a maximum of 6/7/8 Tokens. Damaging the Obsession with either a Basic or Special…
Dark Devotion – Whenever the Obsession becomes injured by any means, Dark Devotion activates for 35/40/45 seconds: • Transfers your Terror Radius to the Obsession. • This Terror Radius is set to 40 metres. • Grants…
Play with Your Food – Losing your Obsession in a chase causes See How They Run to gain +1 Token, up to a maximum of 3 Tokens, and performing a Basic or Special Attack with the potential to damage a Survivor causes it to…
Killer & add-ons
The Shape
Tombstone Piece – Activating Evil Incarnate triggers the following effect: • Grants the Undetectable Status Effect for 20 seconds.
Judith's Tombstone – Modifies Evil Incarnate with the following effects: • Hooking a Survivor while in Evil Incarnate will refresh its duration. • Caps the maximum duration of…
Why it works
Tombstone Piece makes you Undetectable as soon as Evil Within III starts, and Judith's Tombstone refreshes Evil Within III every time you hook someone. Monitor & Abuse and Dark Devotion keep you hidden while you stalk, so you can stay in your strongest state for a long time.
How to play
Stalk quietly until Evil Within III, then go from survivor to survivor: every hook keeps your power going. Save the Best for Last helps you down the others faster.
How this score is made
Score 31/100 = rules 28 + 3 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.
| Part | Points | What it measures |
|---|---|---|
| Synergy | 8 / 50 | Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50. |
| Balance | 20 / 50 | Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot. |
| Conflicts | 0 | Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6). |
| Community stats | +3 | NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported. |
NightLight numbers per perk
Kill rate of each perk vs the average killer perk (49.98%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.
| Perk | Kill rate | vs avg | Games | Strength |
|---|---|---|---|---|
| Monitor & Abuse | 66.7% | +20.2 | 0 | +3.1 |
| Save the Best for Last | 51.0% | +4.5 | 0 | +4.5 |
| Dark Devotion | 40.0% | -6.5 | 0 | -0.7 |
| Play with Your Food | 44.8% | -1.7 | 0 | -1.7 |
Rating details
- ✓ Community stats: these perks win more often than average on NightLight (+3).
- ✓ Save the Best for Last has a high kill rate on NightLight (51.0% vs 46.5% average).
- ✗ No gen slowdown: survivors may finish gens quickly.
- ✗ No information perks: you will spend more time searching.