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Corrupted Fountain
A fun Dead by Daylight build for The Plague · playstyle: Anti-heal, Snowball · synergy score 72/100 · patch 10.2.2b
Perks
Sloppy Butcher – Survivors hit with your vicious Basic Attack suffer from the following effects for 70/80/90 seconds: • Inflicts the Haemorrhage and Mangled Status Effects. • Modifies the potency of Haemorrhage: •…
Thanatophobia – Whenever at least one Survivor is either injured, dying, or hooked, Thanatophobia activates. While active, all Survivors suffer from the following primary effect: • Incurs a stack-able 1/1.5/2%…
Hex: Plaything – If there is still a Dull Totem in the environment, Hex: Fortune's Fool lights a Hex Totem whenever you hook a Survivor for the first time, cursing them with its Hex Effects. • Inflicts the Oblivious…
Corrupt Intervention – Your prayers invoke a dark power that meddles with the Survivors' chances of survival. • At the start of the Trial, the 3 Generators located farthest from you are blocked by The Entity for…
Killer & add-ons
The Plague
Black Incense – A dark paste made of sharp osseous shavings. The inhaling of its foul fumes sharpens the mind's eye. • The Auras of vomitting Infected Survivors are revealed…
Infected Emetic – A disgusting syrup of unknown origin. The thick yellow liquid is consumed to induce vomiting. Used to purge evil from the body. • Increases the Infection gain…
Why it works
Plague makes survivors sick, and sick survivors need fountains. Thanatophobia punishes injured survivors with slower gens, and Sloppy Butcher makes healing slower. Survivors have to choose between Corrupt Purge and slow gens.
How to play
Infect everyone early and save Corrupt Purge to finish off runs. Stand near fountains when people cleanse.
How this score is made
Score 72/100 = rules 67 + 5 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.
| Part | Points | What it measures |
|---|---|---|
| Synergy | 17 / 50 | Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50. |
| Balance | 50 / 50 | Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot. |
| Conflicts | 0 | Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6). |
| Community stats | +5 | NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported. |
NightLight numbers per perk
Kill rate of each perk vs the average killer perk (49.98%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.
| Perk | Kill rate | vs avg | Games | Strength |
|---|---|---|---|---|
| Sloppy Butcher | 47.8% | +0.6 | 0 | +0.4 |
| Thanatophobia | 51.7% | +4.5 | 0 | +4.5 |
| Hex: Plaything | 46.9% | -0.3 | 0 | -0.3 |
| Corrupt Intervention | 50.3% | +3.1 | 0 | +3.1 |
Rating details
- ✓ Survivors stay injured longer, so Thanatophobia lasts longer.
- ✓ Multiple slowdown perks keep the gens under control.
- ✓ Community stats: these perks win more often than average on NightLight (+5).
- ✓ Thanatophobia has a high kill rate on NightLight (51.7% vs 47.3% average).