DBD-Toolbox › Builds › Blood Fury
Blood Fury
A strong (meta) Dead by Daylight build for The Oni · playstyle: Chase, Slowdown · synergy score 81/100 · patch 10.2.2b
Perks
Sloppy Butcher – Survivors hit with your vicious Basic Attack suffer from the following effects for 70/80/90 seconds: • Inflicts the Haemorrhage and Mangled Status Effects. • Modifies the potency of Haemorrhage: •…
Scourge Hook: Pain Resonance – Overwhelming pain reverberates outwards. At the start of the Trial, 4 Hooks in the environment are changed into Scourge Hooks: • The Auras of these Scourge Hooks are highlighted in white. Start the…
Grim Embrace – Your act of servitude to The Entity has not gone unnoticed. Each time a Survivor is hooked for the first time, Grim Embrace gains +1 Token and activates once you are at least 16 metres away from the…
Lethal Pursuer – At the start of the Trial, the Auras of all Survivors are revealed to you for 7/8/9 seconds. • Extends the duration of all instances of a Survivor Aura being revealed to you by +2 seconds. Lethal…
Killer & add-ons
The Oni
Renjiro's Bloody Glove – The glove Renjiro held to his sternum following the strike dealt by his son Kazan.Whenever a Survivor comes into a contact with a Blood Orb, the following…
Lion Fang – A tooth sold from an exotic vendor, it symbolises power and nobility. • Increases the duration of Blood Fury by +10 seconds.
Why it works
Oni builds up his power from blood orbs, which drop when survivors are injured. Sloppy Butcher makes survivors bleed more. Pain Resonance and Grim Embrace slow gens while you charge your power.
How to play
Hit everyone once to fill your power. Use Blood Fury to down multiple survivors in a row.
How this score is made
Score 81/100 = rules 71 + 10 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.
| Part | Points | What it measures |
|---|---|---|
| Synergy | 21 / 50 | Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50. |
| Balance | 50 / 50 | Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot. |
| Conflicts | 0 | Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6). |
| Community stats | +10 | NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported. |
NightLight numbers per perk
Kill rate of each perk vs the average killer perk (49.98%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.
| Perk | Kill rate | vs avg | Games | Strength |
|---|---|---|---|---|
| Sloppy Butcher | 48.3% | +9.8 | 0 | +9.8 |
| Scourge Hook: Pain Resonance | 53.8% | +15.4 | 0 | +15.4 |
| Grim Embrace | 41.4% | +3.0 | 0 | +3.0 |
| Lethal Pursuer | 48.5% | +10.1 | 0 | +10.1 |
Rating details
- ✓ Both trigger on hooks: gen slowdown without walking.
- ✓ Multiple slowdown perks keep the gens under control.
- ✓ Community stats: these perks win more often than average on NightLight (+10).
- ✓ Scourge Hook: Pain Resonance has a high kill rate on NightLight (53.8% vs 38.4% average).
- ✓ Lethal Pursuer has a high kill rate on NightLight (48.5% vs 38.4% average).