DBD-Toolbox › Builds › Frenzy Pressure
Frenzy Pressure
A strong (meta) Dead by Daylight build for The Legion · playstyle: Anti-heal, Slowdown · synergy score 89/100 · patch 10.2.2b
Perks
Pop Goes the Weasel – After hooking a Survivor, Pop Goes the Weasel activates for 35/40/45 seconds. While active, manually damaging a Generator triggers the following effect: • Increases the regression amount by +15%…
Grim Embrace – Your act of servitude to The Entity has not gone unnoticed. Each time a Survivor is hooked for the first time, Grim Embrace gains +1 Token and activates once you are at least 16 metres away from the…
Thanatophobia – Whenever at least one Survivor is either injured, dying, or hooked, Thanatophobia activates. While active, all Survivors suffer from the following primary effect: • Incurs a stack-able 1/1.5/2%…
Sloppy Butcher – Survivors hit with your vicious Basic Attack suffer from the following effects for 70/80/90 seconds: • Inflicts the Haemorrhage and Mangled Status Effects. • Modifies the potency of Haemorrhage: •…
Killer & add-ons
The Legion
Never-Sleep Pills – Highly caffeinated tablets to make you extra sharp for exams or draining activities. • Extends the duration of Feral Frenzy by +10 seconds. • Reduces the…
Joey's Mix Tape – A mix of bangin' tracks and slammin' beats for chillaxin' when life's a bitch. • Survivors suffer from the Haemorrhage Status Effect until fully healed after…
Why it works
Injure everyone with Feral Frenzy; Thanatophobia and Sloppy Butcher make that very costly.
How to play
Frenzy groups, then hook and kick gens.
How this score is made
Score 89/100 = rules 80 + 9 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.
| Part | Points | What it measures |
|---|---|---|
| Synergy | 30 / 50 | Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50. |
| Balance | 50 / 50 | Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot. |
| Conflicts | 0 | Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6). |
| Community stats | +9 | NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported. |
NightLight numbers per perk
Kill rate of each perk vs the average killer perk (49.98%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.
| Perk | Kill rate | vs avg | Games | Strength |
|---|---|---|---|---|
| Pop Goes the Weasel | 46.7% | +4.5 | 0 | +4.5 |
| Grim Embrace | 47.7% | +5.5 | 0 | +4.9 |
| Thanatophobia | 44.8% | +2.6 | 0 | +2.6 |
| Sloppy Butcher | 45.8% | +3.7 | 0 | +3.7 |
Rating details
- ✓ Hook-based slowdown that stacks.
- ✓ Survivors stay injured longer, so Thanatophobia lasts longer.
- ✓ Multiple slowdown perks keep the gens under control.
- ✓ Community stats: these perks win more often than average on NightLight (+9).
- ✓ Grim Embrace has a high kill rate on NightLight (47.7% vs 42.1% average).
- ✓ Pop Goes the Weasel has a high kill rate on NightLight (46.7% vs 42.1% average).