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Mixtape Mayhem
A fun Dead by Daylight build for The Legion · playstyle: Anti-heal, Information · synergy score 67/100 · patch 10.2.2b
Perks
Thanatophobia – Whenever at least one Survivor is either injured, dying, or hooked, Thanatophobia activates. While active, all Survivors suffer from the following primary effect: • Incurs a stack-able 1/1.5/2%…
Sloppy Butcher – Survivors hit with your vicious Basic Attack suffer from the following effects for 70/80/90 seconds: • Inflicts the Haemorrhage and Mangled Status Effects. • Modifies the potency of Haemorrhage: •…
Discordance – Any Generator within a range of 64/96/128 metres that is being repaired by 2 or more Survivors is marked by a yellow Aura. • When the Generator is first highlighted, Discordance triggers a Loud…
Forced Penance – Whenever a Survivor triggers a Protection Hit, they suffer from the following effect: • Inflicts the Broken Status Effect for 60/70/80 seconds.
Killer & add-ons
The Legion
Stab Wounds Study – A printed medical article stolen from Ormond's public library, vulgarising a study on lesions and stab wounds. • The Auras of Survivors are revealed to you…
Fuming Mix Tape – Dark beats, violent shreds and unfathomable vocals from another world fill the mind with a vibrating sixth sense. • During Feral Frenzy, the intensity of the…
Why it works
Legion's power injures many survivors fast. Thanatophobia and Sloppy Butcher make that extra painful: gens are slower and healing takes longer. Discordance shows where survivors work on gens together.
How to play
Use Feral Frenzy on groups of survivors, then go back to downing them with basic attacks.
How this score is made
Score 67/100 = rules 67 + 0 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.
| Part | Points | What it measures |
|---|---|---|
| Synergy | 17 / 50 | Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50. |
| Balance | 50 / 50 | Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot. |
| Conflicts | 0 | Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6). |
| Community stats | 0 | NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported. |
NightLight numbers per perk
Kill rate of each perk vs the average killer perk (49.98%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.
| Perk | Kill rate | vs avg | Games | Strength |
|---|---|---|---|---|
| Thanatophobia | 44.8% | +2.6 | 0 | +2.6 |
| Sloppy Butcher | 45.8% | +3.7 | 0 | +3.7 |
| Discordance | 36.3% | -5.8 | 0 | -5.8 |
| Forced Penance | 42.9% | +0.7 | 0 | 0.0 |
Rating details
- ✓ Survivors stay injured longer, so Thanatophobia lasts longer.
- ✗ Discordance has a low kill rate on NightLight (36.3% vs 42.1% average).