DBD-Toolbox › Builds › Guard Duty
Guard Duty
A strong (meta) Dead by Daylight build for The Knight · playstyle: Slowdown · synergy score 97/100 · patch 10.2.2b
Perks
Grim Embrace – Your act of servitude to The Entity has not gone unnoticed. Each time a Survivor is hooked for the first time, Grim Embrace gains +1 Token and activates once you are at least 16 metres away from the…
Pop Goes the Weasel – After hooking a Survivor, Pop Goes the Weasel activates for 35/40/45 seconds. While active, manually damaging a Generator triggers the following effect: • Increases the regression amount by +15%…
Scourge Hook: Pain Resonance – Overwhelming pain reverberates outwards. At the start of the Trial, 4 Hooks in the environment are changed into Scourge Hooks: • The Auras of these Scourge Hooks are highlighted in white. Start the…
Dead Man's Switch – After hooking a Survivor, Dead Man's Switch triggers its effect: • The first Generator any Survivor stops repairing for 2 seconds is blocked for 30/35/40 seconds • The Blocked Generator is…
Killer & add-ons
The Knight
Map of the Realm – These unique leather maps were not easy to come by, but when they could not be purchased, they could be taken by force. • Increases the Vision range of a…
Jailer's Chimes – Many captives met the same grisly end for attempting to escape his clutches. • The Auras of Survivors crossing the Patrol Path of The Jailer are revealed to…
Why it works
Strong all-round slowdown: Grim Embrace and Pain Resonance trigger on hooks, so you keep chasing instead of kicking gens.
How to play
Send guards to break loops.
How this score is made
Score 97/100 = rules 93 + 4 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.
| Part | Points | What it measures |
|---|---|---|
| Synergy | 43 / 50 | Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50. |
| Balance | 50 / 50 | Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot. |
| Conflicts | 0 | Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6). |
| Community stats | +4 | NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported. |
NightLight numbers per perk
Kill rate of each perk vs the average killer perk (49.98%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.
| Perk | Kill rate | vs avg | Games | Strength |
|---|---|---|---|---|
| Grim Embrace | 64.8% | +13.1 | 0 | +13.1 |
| Pop Goes the Weasel | 48.9% | -2.8 | 0 | -2.8 |
| Scourge Hook: Pain Resonance | 49.8% | -1.9 | 0 | -1.9 |
| Dead Man's Switch | 49.5% | -2.3 | 0 | -2.3 |
Rating details
- ✓ Both trigger on hooks: gen slowdown without walking.
- ✓ Pain Resonance makes survivors scream and stop repairing; Dead Man’s Switch blocks that gen.
- ✓ Hook-based slowdown that stacks.
- ✓ Multiple slowdown perks keep the gens under control.
- ✓ Community stats: these perks win more often than average on NightLight (+4).
- ✓ Grim Embrace has a high kill rate on NightLight (64.8% vs 51.7% average).