DBD-Toolbox › Builds › One Shot Huntress
One Shot Huntress
A fun Dead by Daylight build for The Huntress · playstyle: Chase, Snowball · synergy score 57/100 · patch 10.2.2b
Perks
Hex: Huntress Lullaby – Survivors performing Healing or Repairing actions suffer from the following effect: • Increases the Progression penalty for Failed Skill Checks by 2/4/6%. Each time a Survivor is hooked, Hex:…
Lethal Pursuer – At the start of the Trial, the Auras of all Survivors are revealed to you for 7/8/9 seconds. • Extends the duration of all instances of a Survivor Aura being revealed to you by +2 seconds. Lethal…
Bamboozle – You benefit from the following permanent effect: • Increases your Vaulting speed by 5/10/15%. Whenever you vault a Window, Bamboozle calls upon The Entity for the following effect: • Blocks it to…
Hex: Undying – Whenever a Survivor is within 2/3/4 metres of a Dull Totem, Hex: Undying triggers its primary effect: • Their Aura is revealed to you for as long as they remain in that range. Whenever a Hex Totem…
Killer & add-ons
The Huntress
Iridescent Head – A glass-like Hatchet head moulded from The Fog itself. The blade is warm and reverberating with The Entity's power. • Survivors hit by Hatchets are…
Infantry Belt – A sturdy utility belt pillaged from a soldier. He was quick in combat, but she was quicker. • Successfully hitting a Survivor with a Hatchet grants a +3%…
Why it works
With Iridescent Head, each hatchet downs a survivor in one hit. Lethal Pursuer helps you find targets at the start of the match. Huntress Lullaby makes skill checks harder, and Undying keeps your hex alive.
How to play
Hit survivors from range. Each throw counts, so aim carefully.
How this score is made
Score 57/100 = rules 58 − 1 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.
| Part | Points | What it measures |
|---|---|---|
| Synergy | 8 / 50 | Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50. |
| Balance | 50 / 50 | Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot. |
| Conflicts | 0 | Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6). |
| Community stats | -1 | NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported. |
NightLight numbers per perk
Kill rate of each perk vs the average killer perk (49.98%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.
| Perk | Kill rate | vs avg | Games | Strength |
|---|---|---|---|---|
| Hex: Huntress Lullaby | 35.8% | -4.9 | 0 | -4.9 |
| Lethal Pursuer | 42.8% | +2.1 | 0 | +2.1 |
| Bamboozle | 41.3% | +0.6 | 0 | +0.4 |
| Hex: Undying | 42.9% | +2.2 | 0 | +0.5 |
Rating details
- ✗ Hex: Huntress Lullaby has a low kill rate on NightLight (35.8% vs 40.6% average).