DBD-Toolbox › Builds › Chainsaw Highway
Chainsaw Highway
A strong (meta) Dead by Daylight build for The Hillbilly · playstyle: Chase, Slowdown · synergy score 94/100 · patch 10.2.2b
Perks
Lethal Pursuer – At the start of the Trial, the Auras of all Survivors are revealed to you for 7/8/9 seconds. • Extends the duration of all instances of a Survivor Aura being revealed to you by +2 seconds. Lethal…
Scourge Hook: Pain Resonance – Overwhelming pain reverberates outwards. At the start of the Trial, 4 Hooks in the environment are changed into Scourge Hooks: • The Auras of these Scourge Hooks are highlighted in white. Start the…
Grim Embrace – Your act of servitude to The Entity has not gone unnoticed. Each time a Survivor is hooked for the first time, Grim Embrace gains +1 Token and activates once you are at least 16 metres away from the…
Dead Man's Switch – After hooking a Survivor, Dead Man's Switch triggers its effect: • The first Generator any Survivor stops repairing for 2 seconds is blocked for 30/35/40 seconds • The Blocked Generator is…
Killer & add-ons
The Hillbilly
Tuned Carburettor – Despite being caked in dirt and oil, this carburettor has been well adjusted. • Increases the Charge speed of the Chainsaw by +20%. • Permanently reduces the…
Thermal Casing – A thicker case that allows the user to control the conservation of energy. • Reduces the Dissipation speed of the Overdrive Meter when not using the Chainsaw…
Why it works
Hillbilly crosses the map fast with his chainsaw. You only need perks to slow the gens and to find survivors at the start.
How to play
Sprint to the survivors you saw with Lethal Pursuer. Use the chainsaw to end chases fast.
How this score is made
Score 94/100 = rules 84 + 10 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.
| Part | Points | What it measures |
|---|---|---|
| Synergy | 34 / 50 | Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50. |
| Balance | 50 / 50 | Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot. |
| Conflicts | 0 | Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6). |
| Community stats | +10 | NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported. |
NightLight numbers per perk
Kill rate of each perk vs the average killer perk (49.98%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.
| Perk | Kill rate | vs avg | Games | Strength |
|---|---|---|---|---|
| Lethal Pursuer | 53.3% | +2.3 | 0 | +2.3 |
| Scourge Hook: Pain Resonance | 59.1% | +8.1 | 0 | +8.1 |
| Grim Embrace | 62.2% | +11.2 | 0 | +11.2 |
| Dead Man's Switch | 63.6% | +12.6 | 0 | +12.6 |
Rating details
- ✓ Both trigger on hooks: gen slowdown without walking.
- ✓ Pain Resonance makes survivors scream and stop repairing; Dead Man’s Switch blocks that gen.
- ✓ Multiple slowdown perks keep the gens under control.
- ✓ Community stats: these perks win more often than average on NightLight (+10).
- ✓ Dead Man's Switch has a high kill rate on NightLight (63.6% vs 51.0% average).
- ✓ Grim Embrace has a high kill rate on NightLight (62.2% vs 51.0% average).