DBD-Toolbox › Builds › Pyramid Head
Pyramid Head
A strong (meta) Dead by Daylight build for The Executioner · playstyle: Slowdown · synergy score 84/100 · patch 10.2.2b
Perks
Lethal Pursuer – At the start of the Trial, the Auras of all Survivors are revealed to you for 7/8/9 seconds. • Extends the duration of all instances of a Survivor Aura being revealed to you by +2 seconds. Lethal…
Grim Embrace – Your act of servitude to The Entity has not gone unnoticed. Each time a Survivor is hooked for the first time, Grim Embrace gains +1 Token and activates once you are at least 16 metres away from the…
Pop Goes the Weasel – After hooking a Survivor, Pop Goes the Weasel activates for 35/40/45 seconds. While active, manually damaging a Generator triggers the following effect: • Increases the regression amount by +15%…
Scourge Hook: Pain Resonance – Overwhelming pain reverberates outwards. At the start of the Trial, 4 Hooks in the environment are changed into Scourge Hooks: • The Auras of these Scourge Hooks are highlighted in white. Start the…
Killer & add-ons
The Executioner
Iridescent Seal of Metatron – Modifies Punishment of the Damned with the following effects: • Reduces its base range by -50%. • Increases its range progressively while drawing Torment…
Lost Memories Book – Successful Punishment of the Damned attacks trigger the following effect: • Causes hit Survivors to suffer from the Oblivious Status Effect for 80 seconds.
Why it works
Strong all-round slowdown: Grim Embrace and Pain Resonance trigger on hooks, so you keep chasing instead of kicking gens.
How to play
Use Rites of Judgement through walls.
How this score is made
Score 84/100 = rules 84 + 0 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.
| Part | Points | What it measures |
|---|---|---|
| Synergy | 34 / 50 | Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50. |
| Balance | 50 / 50 | Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot. |
| Conflicts | 0 | Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6). |
| Community stats | 0 | NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported. |
NightLight numbers per perk
Kill rate of each perk vs the average killer perk (49.98%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.
| Perk | Kill rate | vs avg | Games | Strength |
|---|---|---|---|---|
| Lethal Pursuer | 54.3% | -2.1 | 0 | -2.1 |
| Grim Embrace | 54.7% | -1.7 | 0 | -1.5 |
| Pop Goes the Weasel | 57.8% | +1.4 | 0 | +1.4 |
| Scourge Hook: Pain Resonance | 59.4% | +3.0 | 0 | +3.0 |
Rating details
- ✓ Both trigger on hooks: gen slowdown without walking.
- ✓ Hook-based slowdown that stacks.
- ✓ Multiple slowdown perks keep the gens under control.