DBD-Toolbox › Builds › Electro Therapy
Electro Therapy
A fun Dead by Daylight build for The Doctor · playstyle: Information, Slowdown · synergy score 80/100 · patch 10.2.2b
Perks
Hex: Huntress Lullaby – Survivors performing Healing or Repairing actions suffer from the following effect: • Increases the Progression penalty for Failed Skill Checks by 2/4/6%. Each time a Survivor is hooked, Hex:…
Unnerving Presence – While inside your Terror Radius, Survivors performing Repairing or Healing actions suffer from the following effects: • Increases the chances of triggering a Skill Check by +10%. • Reduces the…
Overcharge – Performing the Damage Generator action on a Generator applies Overcharge: • The next Survivor interacting with that Generator is faced with a difficult Skill Check. • Instantly regresses that…
Distressing – You benefit from the following permanent effect: • Increases your Terror Radius by +30% • All Survivors in your Terror Radius repair Generators -6/-7/-8% slower.
Killer & add-ons
The Doctor
"Calm" - Carter's Notes – An experimental version of the ECT procedure annotated by Doctor Herman Carter himself. Uses a deep wavelength that soothes various mental illnesses. With…
"Restraint" - Carter's Notes – An experimental ECT procedure developed within The Fog, crudely annotated. Uses an unbearable stimulus wavelength to link the patient's and The Doctor's…
Why it works
This build is all about skill checks. Doctor's madness makes skill checks harder, Distressing makes your terror radius bigger, and Unnerving Presence, Huntress Lullaby and Overcharge make survivors fail more checks. Every failed check costs gen time.
How to play
Shock survivors on gens and keep your terror radius over as many gens as you can. Then watch the gens explode.
How this score is made
Score 80/100 = rules 83 − 3 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.
| Part | Points | What it measures |
|---|---|---|
| Synergy | 43 / 50 | Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50. |
| Balance | 40 / 50 | Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot. |
| Conflicts | 0 | Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6). |
| Community stats | -3 | NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported. |
NightLight numbers per perk
Kill rate of each perk vs the average killer perk (49.98%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.
| Perk | Kill rate | vs avg | Games | Strength |
|---|---|---|---|---|
| Hex: Huntress Lullaby | 52.0% | +4.6 | 0 | +4.6 |
| Unnerving Presence | 47.3% | -0.1 | 0 | -0.1 |
| Overcharge | 36.4% | -11.0 | 0 | -11.0 |
| Distressing | 48.4% | +0.9 | 0 | +0.9 |
Rating details
- ✓ Harder skill checks with fewer warnings.
- ✓ More difficult skill checks when they take over a gen.
- ✓ A bigger terror radius makes Unnerving Presence hit more gens.
- ✓ Multiple slowdown perks keep the gens under control.
- ✓ Hex: Huntress Lullaby has a high kill rate on NightLight (52.0% vs 47.4% average).
- ✗ No information perks: you will spend more time searching.
- ✗ Community stats: these perks win less often than average on NightLight (-3).
- ✗ Overcharge has a low kill rate on NightLight (36.4% vs 47.4% average).