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Reel Them In
A strong (meta) Dead by Daylight build for The Deathslinger · playstyle: Slowdown · synergy score 66/100 · patch 10.2.2b
Perks
Lethal Pursuer – At the start of the Trial, the Auras of all Survivors are revealed to you for 7/8/9 seconds. • Extends the duration of all instances of a Survivor Aura being revealed to you by +2 seconds. Lethal…
Grim Embrace – Your act of servitude to The Entity has not gone unnoticed. Each time a Survivor is hooked for the first time, Grim Embrace gains +1 Token and activates once you are at least 16 metres away from the…
Pop Goes the Weasel – After hooking a Survivor, Pop Goes the Weasel activates for 35/40/45 seconds. While active, manually damaging a Generator triggers the following effect: • Increases the regression amount by +15%…
Dead Man's Switch – After hooking a Survivor, Dead Man's Switch triggers its effect: • The first Generator any Survivor stops repairing for 2 seconds is blocked for 30/35/40 seconds • The Blocked Generator is…
Killer & add-ons
The Deathslinger
Prison Chain – A thick, heavy chain that once held a steel ball and latched to Caleb's ankle. It has been re-purposed to hook onto a spear. • Increases the Break-Free time…
Rickety Chain – Weak steel links first used on Caleb's prototype Speargun. Despite the chain's failings, it holds sentimental value. • Grants +50% bonus Bloodpoints for…
Why it works
Strong all-round slowdown: Grim Embrace and Pain Resonance trigger on hooks, so you keep chasing instead of kicking gens.
How to play
Shoot at mid range and spread your hooks.
How this score is made
Score 66/100 = rules 71 − 5 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.
| Part | Points | What it measures |
|---|---|---|
| Synergy | 21 / 50 | Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50. |
| Balance | 50 / 50 | Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot. |
| Conflicts | 0 | Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6). |
| Community stats | -5 | NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported. |
NightLight numbers per perk
Kill rate of each perk vs the average killer perk (49.98%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.
| Perk | Kill rate | vs avg | Games | Strength |
|---|---|---|---|---|
| Lethal Pursuer | 44.5% | -1.4 | 0 | -1.4 |
| Grim Embrace | 48.0% | +2.1 | 0 | +2.1 |
| Pop Goes the Weasel | 42.3% | -3.6 | 0 | -3.6 |
| Dead Man's Switch | 40.3% | -5.6 | 0 | -5.6 |
Rating details
- ✓ Hook-based slowdown that stacks.
- ✓ Multiple slowdown perks keep the gens under control.
- ✗ Community stats: these perks win less often than average on NightLight (-5).
- ✗ Dead Man's Switch has a low kill rate on NightLight (40.3% vs 45.9% average).