DBD-Toolbox › Builds › Chains of Pain
Chains of Pain
A fun Dead by Daylight build for The Cenobite · playstyle: Slowdown, Hex · synergy score 64/100 · patch 10.2.2b
Perks
Hex: Plaything – If there is still a Dull Totem in the environment, Hex: Fortune's Fool lights a Hex Totem whenever you hook a Survivor for the first time, cursing them with its Hex Effects. • Inflicts the Oblivious…
Scourge Hook: Gift of Pain – At the start of the Trial, 4 Hooks in the environment are changed into Scourge Hooks: • The Auras of these Scourge Hooks are highlighted in white. Each time a Survivor is unhooked from a Scourge…
Deadlock – Each time a Generator is completed, No Holds Barred calls upon The Entity for the following effects: • Blocks the Generator with the most Progression for 15/20/25 seconds. • The Aura of the Blocked…
Dead Man's Switch – After hooking a Survivor, Dead Man's Switch triggers its effect: • The first Generator any Survivor stops repairing for 2 seconds is blocked for 30/35/40 seconds • The Blocked Generator is…
Killer & add-ons
The Cenobite
Original Pain – Survivors breaking free from the Possessed Chain suffer from the following effect: • Their Aura is revealed to you for 8 seconds.
Torture Pillar – A dangling slab covered in the gore of past victims. • Reduces the Timer duration for starting a Chain Hunt by -6 seconds.
Why it works
The Cenobite's own perks together: Plaything reveals survivors, Gift of Pain and Deadlock slow the gens.
How to play
Hook on scourge hooks and keep the box away from survivors.
How this score is made
Score 64/100 = rules 54 + 10 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.
| Part | Points | What it measures |
|---|---|---|
| Synergy | 4 / 50 | Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50. |
| Balance | 50 / 50 | Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot. |
| Conflicts | 0 | Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6). |
| Community stats | +10 | NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported. |
NightLight numbers per perk
Kill rate of each perk vs the average killer perk (49.98%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.
| Perk | Kill rate | vs avg | Games | Strength |
|---|---|---|---|---|
| Hex: Plaything | 56.8% | +7.8 | 0 | +7.8 |
| Scourge Hook: Gift of Pain | 66.7% | +17.6 | 0 | +17.6 |
| Deadlock | 34.3% | -14.8 | 0 | -14.8 |
| Dead Man's Switch | 59.6% | +10.5 | 0 | +10.5 |
Rating details
- ✓ Multiple slowdown perks keep the gens under control.
- ✓ Community stats: these perks win more often than average on NightLight (+10).
- ✓ Scourge Hook: Gift of Pain has a high kill rate on NightLight (66.7% vs 49.1% average).
- ✓ Dead Man's Switch has a high kill rate on NightLight (59.6% vs 49.1% average).
- ✗ Deadlock has a low kill rate on NightLight (34.3% vs 49.1% average).