DBD-Toolbox › Builds › Rush Blight
Rush Blight
A strong (meta) Dead by Daylight build for The Blight · playstyle: Chase, Slowdown · synergy score 89/100 · patch 10.2.2b
Perks
Lethal Pursuer – At the start of the Trial, the Auras of all Survivors are revealed to you for 7/8/9 seconds. • Extends the duration of all instances of a Survivor Aura being revealed to you by +2 seconds. Lethal…
Scourge Hook: Pain Resonance – Overwhelming pain reverberates outwards. At the start of the Trial, 4 Hooks in the environment are changed into Scourge Hooks: • The Auras of these Scourge Hooks are highlighted in white. Start the…
Grim Embrace – Your act of servitude to The Entity has not gone unnoticed. Each time a Survivor is hooked for the first time, Grim Embrace gains +1 Token and activates once you are at least 16 metres away from the…
Pop Goes the Weasel – After hooking a Survivor, Pop Goes the Weasel activates for 35/40/45 seconds. While active, manually damaging a Generator triggers the following effect: • Increases the regression amount by +15%…
Killer & add-ons
The Blight
Compound Thirty-Three – Talbot's penultimate attempt at a serum. Though it did not facilitate his escape, it did have powerful side effects. • Blighted Corruption is capped at 5…
Compound Twenty-One – A serum that's fatal to humans. It evokes beneficial qualities in those who are... something more. • The Auras of Survivors within 8 metres of a Slam are…
Why it works
Blight moves fast with his power, so he does not need speed perks, only gen pressure. Pain Resonance and Grim Embrace slow gens when you hook. Pop Goes the Weasel adds more after the hook.
How to play
Rush to the survivors you saw with Lethal Pursuer, end chases fast with a rush and kick a gen after the hook for Pop.
How this score is made
Score 89/100 = rules 84 + 5 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.
| Part | Points | What it measures |
|---|---|---|
| Synergy | 34 / 50 | Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50. |
| Balance | 50 / 50 | Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot. |
| Conflicts | 0 | Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6). |
| Community stats | +5 | NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported. |
NightLight numbers per perk
Kill rate of each perk vs the average killer perk (49.98%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.
| Perk | Kill rate | vs avg | Games | Strength |
|---|---|---|---|---|
| Lethal Pursuer | 52.5% | +3.3 | 0 | +3.3 |
| Scourge Hook: Pain Resonance | 54.3% | +5.2 | 0 | +5.2 |
| Grim Embrace | 42.8% | -6.4 | 0 | -6.4 |
| Pop Goes the Weasel | 55.3% | +6.2 | 0 | +6.2 |
Rating details
- ✓ Both trigger on hooks: gen slowdown without walking.
- ✓ Hook-based slowdown that stacks.
- ✓ Multiple slowdown perks keep the gens under control.
- ✓ Community stats: these perks win more often than average on NightLight (+5).
- ✓ Pop Goes the Weasel has a high kill rate on NightLight (55.3% vs 49.1% average).
- ✓ Scourge Hook: Pain Resonance has a high kill rate on NightLight (54.3% vs 49.1% average).
- ✗ Grim Embrace has a low kill rate on NightLight (42.8% vs 49.1% average).