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Gen Lockdown

A strong (meta) Dead by Daylight build for any killer · playstyle: Slowdown · synergy score 93/100 · patch 10.2.2b

Perks

Why it works

Four perks that slow the gens and trigger when you hook someone, so you do not need to stop and kick gens. Works on almost any killer.

How to play

Spread your hooks over different survivors to get the most out of Grim Embrace. Kick a gen within the Pop time limit.

How this score is made

Score 93/100 = rules 93 + 0 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.

PartPointsWhat it measures
Synergy43 / 50Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50.
Balance50 / 50Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot.
Conflicts0Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6).
Community stats0NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported.

NightLight numbers per perk

Kill rate of each perk vs the average killer perk (49.98%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.

PerkKill ratevs avgGamesStrength
Scourge Hook: Pain Resonance51.0%+1.02,610+0.9
Grim Embrace46.7%-3.3482-2.0
Dead Man's Switch50.5%+0.5456+0.3
Pop Goes the Weasel50.1%+0.11,133+0.1

Rating details

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