DBD-Toolbox › Builds › Gen Lockdown
Gen Lockdown
A strong (meta) Dead by Daylight build for any killer · playstyle: Slowdown · synergy score 93/100 · patch 10.2.2b
Perks
Scourge Hook: Pain Resonance – Overwhelming pain reverberates outwards. At the start of the Trial, 4 Hooks in the environment are changed into Scourge Hooks: • The Auras of these Scourge Hooks are highlighted in white. Start the…
Grim Embrace – Your act of servitude to The Entity has not gone unnoticed. Each time a Survivor is hooked for the first time, Grim Embrace gains +1 Token and activates once you are at least 16 metres away from the…
Dead Man's Switch – After hooking a Survivor, Dead Man's Switch triggers its effect: • The first Generator any Survivor stops repairing for 2 seconds is blocked for 30/35/40 seconds • The Blocked Generator is…
Pop Goes the Weasel – After hooking a Survivor, Pop Goes the Weasel activates for 35/40/45 seconds. While active, manually damaging a Generator triggers the following effect: • Increases the regression amount by +15%…
Why it works
Four perks that slow the gens and trigger when you hook someone, so you do not need to stop and kick gens. Works on almost any killer.
How to play
Spread your hooks over different survivors to get the most out of Grim Embrace. Kick a gen within the Pop time limit.
How this score is made
Score 93/100 = rules 93 + 0 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.
| Part | Points | What it measures |
|---|---|---|
| Synergy | 43 / 50 | Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50. |
| Balance | 50 / 50 | Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot. |
| Conflicts | 0 | Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6). |
| Community stats | 0 | NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported. |
NightLight numbers per perk
Kill rate of each perk vs the average killer perk (49.98%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.
| Perk | Kill rate | vs avg | Games | Strength |
|---|---|---|---|---|
| Scourge Hook: Pain Resonance | 51.0% | +1.0 | 2,610 | +0.9 |
| Grim Embrace | 46.7% | -3.3 | 482 | -2.0 |
| Dead Man's Switch | 50.5% | +0.5 | 456 | +0.3 |
| Pop Goes the Weasel | 50.1% | +0.1 | 1,133 | +0.1 |
Rating details
- ✓ Both trigger on hooks: gen slowdown without walking.
- ✓ Pain Resonance makes survivors scream and stop repairing; Dead Man’s Switch blocks that gen.
- ✓ Hook-based slowdown that stacks.
- ✓ Multiple slowdown perks keep the gens under control.