DBD-Toolbox › Builds › Hex Gambler
Hex Gambler
A fun Dead by Daylight build for any killer · playstyle: Hex, Snowball · synergy score 43/100 · patch 10.2.2b
Perks
Hex: Devour Hope – Hex: Devour Hope lights a Hex Totem at the start of the Trial, cursing Survivors with its Hex Effects. Whenever a Survivor is unhooked at least 24 metres from your location, Hex: Devour Hope gains…
Hex: Haunted Ground – Hex: Haunted Ground lights 2 Hex Totems at the start of the Trial, laying a trap for Survivors. Blessing or cleansing either Hex Totem trips the trap and triggers the following effect: • Causes all…
Hex: Undying – Whenever a Survivor is within 2/3/4 metres of a Dull Totem, Hex: Undying triggers its primary effect: • Their Aura is revealed to you for as long as they remain in that range. Whenever a Hex Totem…
Hex: Retribution – Whenever a Survivor blesses or cleanses a Totem, Hex: Retribution triggers its primary effect: • Causes that Survivor to suffer from the Oblivious Status Effect for 40/50/60 seconds. Whenever a Hex…
Why it works
A high-risk hex stack: Undying protects, Haunted Ground and Retribution punish cleansing, Devour Hope snowballs.
How to play
Keep hooking away from your hexes.
How this score is made
Score 43/100 = rules 42 + 1 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.
| Part | Points | What it measures |
|---|---|---|
| Synergy | 12 / 50 | Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50. |
| Balance | 30 / 50 | Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot. |
| Conflicts | 0 | Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6). |
| Community stats | +1 | NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported. |
NightLight numbers per perk
Kill rate of each perk vs the average killer perk (49.98%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.
| Perk | Kill rate | vs avg | Games | Strength |
|---|---|---|---|---|
| Hex: Devour Hope | 49.9% | -0.1 | 165 | 0.0 |
| Hex: Haunted Ground | 50.4% | +0.4 | 62 | not counted |
| Hex: Undying | 52.1% | +2.1 | 244 | +0.9 |
| Hex: Retribution | 37.1% | -12.9 | 45 | not counted |
Rating details
- ✗ No gen slowdown: survivors may finish gens quickly.
- ✗ Too few games on NightLight to judge: Hex: Haunted Ground, Hex: Retribution.