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Exposed Express

A fun Dead by Daylight build for any killer · playstyle: Snowball · synergy score 33/100 · patch 10.2.2b

Perks

Why it works

Many ways to make survivors Exposed for one-hit downs.

How to play

Chase right after unhooks and stuns.

How this score is made

Score 33/100 = rules 34 − 1 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.

PartPointsWhat it measures
Synergy4 / 50Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50.
Balance30 / 50Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot.
Conflicts0Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6).
Community stats-1NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported.

NightLight numbers per perk

Kill rate of each perk vs the average killer perk (49.98%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.

PerkKill ratevs avgGamesStrength
Make Your Choice38.3%-11.747not counted
Hubris39.4%-10.650not counted
Starstruck45.8%-4.2100-1.0
Rancor49.0%-1.090not counted

Rating details

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